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How many copies did Increlution sell?

Estimated copies sold
≈ 31k–50k
$34k–$91k after Steam's cut $62k–$141k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Increlution out and predicted the genre from its 8 similar games. Every figure here, including Increlution's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 961–2k
best case 1.2M (Loop Hero)
Games like Increlution

The middle of these games

≈ 961–2k copies

≈ $1k–$12k after Steam's cut

from ~37 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Loop Hero at ≈ 905k–1.5M copies, ≈ $3.7M–$10.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
The games that made it here had under 15k reviews in their first month.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Idler (7 of 8) and Rogue-lite (5 of 8).
The winners
Winners here lead with Tactical + Rogue-like, priced around $15. The breakout hits carry Tactical + Pixel Graphics + Deckbuilding; a typical game here doesn't.
The era
Only 2 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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24x vs typical
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ClickerIdler
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Outbreak SimMedical Sim
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CasualRogue-lite

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