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How many copies did Fruit Mountain sell?

Estimated copies sold
≈ 14k–23k
$36k–$96k after Steam's cut $65k–$148k before the cut
from 583 reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Fruit Mountain out and predicted the genre from its 8 similar games. Every figure here, including Fruit Mountain's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 708–1k
best case 1k (French Fries Pusher Friends)
Games like Fruit Mountain

The middle of these games

≈ 708–1k copies

≈ $1k–$2k after Steam's cut

from ~29 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Best case: French Fries Pusher Friends at ≈ 1k–2k copies, ≈ $1k–$3k after Steam's cut.

What it took to get here
The games that made it here had under 35 reviews in their first month.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Physics (8 of 8) and Puzzle (8 of 8).
The winners
Winners here lead with Time Management + Bullet Hell, priced around $4.
The era
6 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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BuildingSimulation

Sizing up your own game? See what its genre can realistically do before you build it.