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How many copies did Guacamelee! Super Turbo Championship Edition sell?

Estimated copies sold
≈ 397k–645k
$1.6M–$4.4M after Steam's cut $3.0M–$6.8M before the cut
from 7k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Guacamelee! Super Turbo Championship Edition out and predicted the genre from its 8 similar games. Every figure here, including Guacamelee! Super Turbo Championship Edition's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3.9M–6.2M
best case 25.3M (Hollow Knight)
Games like Guacamelee! Super Turbo Championship Edition

The middle of these games

≈ 3.9M–6.2M copies

≈ $28.2M–$58.9M after Steam's cut

from ~121k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Hollow Knight at ≈ 19.2M–31.3M copies, ≈ $79.3M–$213.3M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Platformer (6 of 8) and Metroidvania (4 of 8).
The winners
Winners here lead with Metroidvania + Souls-like, priced around $15.
The era
None of the games you compared shipped in the last two years; the newest is from 2020. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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1.5x vs typical
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2.5DPuzzle-Platformer

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