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How many copies did Neon Rider Classic sell?

Estimated copies sold
≈ 1k–2k
$917–$2k after Steam's cut $2k–$4k before the cut
from 45 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Neon Rider Classic out and predicted the genre from its 8 similar games. Every figure here, including Neon Rider Classic's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 375–1k
best case 506k (Retrowave)
Games like Neon Rider Classic

The middle of these games

≈ 375–1k copies

≈ $924–$3k after Steam's cut

from ~17 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Retrowave at ≈ 385k–626k copies, ≈ $317k–$852k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 13 reviews in their first month; the spread ran 3 to 7k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Racing (7 of 8) and Arcade (5 of 8).
The winners
Winners here lead with Racing + 1980s, priced around $3. The breakout hits carry 1980s + Indie + Retro; a typical game here doesn't.
The era
The games you compared span 2017 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Retrowave
2022
Est. copies
≈ 385k–626k
914x vs typical
SteamSpy 200k–500k
Est. revenue
$317k–$852k after Steam's cut $576k–$1.3M before the cut
$2.99
16k reviews
Overwhelmingly Positive
Racing1980s
Hyperun
2017
Est. copies
≈ 3k–5k
5.0x vs typical
SteamSpy 20k–50k
Est. revenue
$5k–$13k after Steam's cut $9k–$20k before the cut
$5.99
85 reviews
Very Positive
RacingSports
Cyber Rider
2021
Est. copies
≈ 2k–3k
3.7x vs typical
SteamSpy 20k–50k
Est. revenue
$855–$2k after Steam's cut $2k–$4k before the cut
$1.99
63 reviews
Mostly Positive
CyberpunkArcade
Phaseshift
2022
Est. copies
≈ 570–927
SteamSpy under 20k
Est. revenue
$2k–$6k after Steam's cut $4k–$10k before the cut
$14.99
23 reviews
Positive
Early AccessCombat Racing
Space Cheetah Hyper Runner
2022
Est. copies
≈ 174–282
SteamSpy 50k–100k
Est. revenue
$478–$1k after Steam's cut $869–$2k before the cut
$9.99
7 reviews
7 user reviews
ExplorationRunner
Dust Devil
2023
Est. copies
≈ 397–645
SteamSpy under 20k
Est. revenue
$436–$1k after Steam's cut $792–$2k before the cut
$3.99
16 reviews
Positive
ArcadeAction
32 SECS
2025
Est. copies
≈ 422–685
SteamSpy under 20k
Est. revenue
$579–$2k after Steam's cut $1k–$2k before the cut
$4.99
17 reviews
Positive
RacingAction
Hover REV Hispeed Burst
2025
Est. copies
≈ 174–282
SteamSpy under 20k
Est. revenue
$526–$1k after Steam's cut $956–$2k before the cut
$10.99
7 reviews
7 user reviews
RacingSports

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