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How many copies did PROJECT 13 sell?

Estimated copies sold
≈ 5k–8k
$5k–$15k after Steam's cut $10k–$23k before the cut
from 200 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left PROJECT 13 out and predicted the genre from its 8 similar games. Every figure here, including PROJECT 13's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.2M–6.6M
best case 124.1M (PUBG: BATTLEGROUNDS)
Games like PROJECT 13

The middle of these games

≈ 2.2M–6.6M copies

≈ $14.1M–$55.1M after Steam's cut

from ~77k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Survival (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: PUBG: BATTLEGROUNDS at ≈ 94.5M–153.6M copies. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Survival (4 of 8) and First-Person (3 of 8).
The winners
Winners here lead with Survival + Shooter. The breakout hits carry Battle Royale + PvP + Third-Person Shooter; a typical game here doesn't.
The era
None of the games you compared shipped in the last two years; the newest is from 2017. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 43 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Assetto Corsa
2014
Est. copies
≈ 9.7M–15.8M
2.3x vs typical
SteamSpy 5M–10M
Est. revenue
$53.4M–$143.6M after Steam's cut $97.1M–$220.9M before the cut
$19.99
173k reviews
Very Positive
RacingAutomobile Sim
The Talos Principle
2014
Est. copies
≈ 1.8M–3.0M
SteamSpy 1M–2M
Est. revenue
$15.3M–$41.0M after Steam's cut $27.7M–$63.1M before the cut
$29.99
33k reviews
Overwhelmingly Positive
PuzzlePhilosophical
Call of Duty®: Black Ops III
2015
Est. copies
≈ 309k–502k
SteamSpy under 20k
Est. revenue
$5.1M–$13.7M after Steam's cut $9.3M–$21.1M before the cut
$59.99
6k reviews
Mostly Negative
MultiplayerFPS
Just Survive
2015
Est. copies
≈ 3.7M–6.1M
SteamSpy 1M–2M
Est. revenue
Free
Free
77k reviews
Mixed
ZombiesSurvival
The Isle
2015
Est. copies
≈ 5.8M–9.5M
1.6x vs typical
SteamSpy 500k–1M
Est. revenue
$32.0M–$86.1M after Steam's cut $58.2M–$132.5M before the cut
$19.99
119k reviews
Very Positive
DinosaursSurvival
NEKOPARA Vol. 1
2014
Est. copies
≈ 1.5M–2.5M
SteamSpy 500k–1M
Est. revenue
$4.2M–$11.3M after Steam's cut $7.7M–$17.5M before the cut
$9.99
27k reviews
Overwhelmingly Positive
HentaiAnime
PUBG: BATTLEGROUNDS
2017
Est. copies
≈ 94.5M–153.6M
36x vs typical
SteamSpy 100M–200M
Est. revenue
Free
Free
2.7M reviews
Mixed
SurvivalShooter
The Long Dark
2017
Est. copies
≈ 4.2M–6.9M
1.6x vs typical
SteamSpy 2M–5M
Est. revenue
$23.4M–$62.8M after Steam's cut $42.5M–$96.6M before the cut
$19.99
123k reviews
Very Positive
SurvivalOpen World Survival Craft

Sizing up your own game? See what its genre can realistically do before you build it.