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How many copies did EXIT KUN sell?

Estimated copies sold
≈ 30k–49k
$25k–$66k after Steam's cut $45k–$102k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left EXIT KUN out and predicted the genre from its 8 similar games. Every figure here, including EXIT KUN's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 360k–1.3M
best case 1.6M (Pacify)
Games like EXIT KUN

The middle of these games

≈ 360k–1.3M copies

≈ $618k–$2.9M after Steam's cut

from ~14k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Pacify at ≈ 1.2M–2.0M copies, ≈ $1.7M–$4.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 3 to 5k.
The genre you'd be entering
Your set
Your set clusters on Psychological Horror (8 of 8) and Memes (5 of 8).
The winners
Winners here lead with Horror + Psychological Horror, priced around $5.
The era
The games you compared span 2017 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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too small to compare
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HorrorMemes
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SimulationFunny
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≈ 1.2M–2.0M
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ExplorationPuzzle

Sizing up your own game? See what its genre can realistically do before you build it.