Sign in
wishvane

How many copies did Aim Zen - Rhythmic Aim Trainer sell?

Estimated copies sold
≈ 1k–2k
$3k–$7k after Steam's cut $5k–$11k before the cut
from 49 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Aim Zen - Rhythmic Aim Trainer out and predicted the genre from its 8 similar games. Every figure here, including Aim Zen - Rhythmic Aim Trainer's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1k–5k
best case 271k (MUSYNX)
Games like Aim Zen - Rhythmic Aim Trainer

The middle of these games

≈ 1k–5k copies

≈ $1k–$39k after Steam's cut

from ~46 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: MUSYNX at ≈ 206k–335k copies, ≈ $226k–$608k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 20 reviews in their first month; the spread ran 5 to 448.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Simulation (8 of 8) and Rhythm (6 of 8).
The winners
Winners here lead with Rhythm + Music, priced around $4. The breakout hits carry Anime + Difficult + Music; a typical game here doesn't.
The era
The games you compared span 2018 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

MUSYNX
2018
Est. copies
≈ 206k–335k
147x vs typical
SteamSpy 200k–500k
Est. revenue
$226k–$608k after Steam's cut $411k–$936k before the cut
$3.99
7k reviews
Very Positive
RhythmMusic
Milkyway Funland
2020
Est. copies
≈ 595–967
SteamSpy under 20k
Est. revenue
Free
Free
24 reviews
Mixed
ActionAdventure
Grandfather Simulator
2023
Est. copies
≈ 1k–2k
SteamSpy 20k–50k
Est. revenue
$557–$1k after Steam's cut $1k–$2k before the cut
$1.99
41 reviews
Mostly Positive
CasualRPG
Not an Aim Trainer
2024
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$1k–$3k after Steam's cut $2k–$5k before the cut
$2.99
60 reviews
Very Positive
FPSShooter
Sewing Machine Simulator
2024
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$938–$3k after Steam's cut $2k–$4k before the cut
$2.99
46 reviews
Positive
Beat Aim - Rhythm FPS Trainer
2019
Est. copies
≈ 7k–11k
5.1x vs typical
SteamSpy under 20k
Est. revenue
$28k–$74k after Steam's cut $50k–$114k before the cut
$14.99
233 reviews
Very Positive
Early AccessFPS
BEETLES
2020
Est. copies
≈ 347–564
SteamSpy under 20k
Est. revenue
$285–$767 after Steam's cut $519–$1k before the cut
$2.99
14 reviews
Positive
Early AccessAdventure
Rock Star Life Simulator
2025
Est. copies
≈ 13k–22k
12x vs typical
SteamSpy under 20k
Est. revenue
$46k–$123k after Steam's cut $83k–$190k before the cut
$12.49
538 reviews
Very Positive
Life SimMusic

Sizing up your own game? See what its genre can realistically do before you build it.