Sign in
wishvane

How many copies did Rock Star Life Simulator sell?

Estimated copies sold
≈ 13k–22k
$46k–$123k after Steam's cut $83k–$190k before the cut
from 538 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Rock Star Life Simulator out and predicted the genre from its 8 similar games. Every figure here, including Rock Star Life Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.9M–4.6M
best case 46.9M (Geometry Dash)
Games like Rock Star Life Simulator

The middle of these games

≈ 2.9M–4.6M copies

≈ $7.3M–$22.3M after Steam's cut

from ~83k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Geometry Dash at ≈ 35.7M–58.0M copies, ≈ $49.0M–$131.7M after Steam's cut.

What it took to get here
About half the games that made it here had over 93 reviews in their first month; the spread ran 14 to 11k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Music (7 of 8) and Rhythm (7 of 8).
The winners
Winners here lead with Music + Level Editor, priced around $5.
The era
The games you compared span 2014 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Hi-Fi RUSH
2023
Est. copies
≈ 890k–1.4M
SteamSpy 500k–1M
Est. revenue
$7.3M–$19.7M after Steam's cut $13.3M–$30.4M before the cut
$29.99
36k reviews
Overwhelmingly Positive
RhythmAction
Geometry Dash
2014
Est. copies
≈ 35.7M–58.0M
7.7x vs typical
SteamSpy 5M–10M
Est. revenue
$49.0M–$131.7M after Steam's cut $89.1M–$202.7M before the cut
$4.99
638k reviews
Very Positive
DifficultMusic
Musician Simulator
2024
Est. copies
≈ 595–967
too small to compare
SteamSpy under 20k
Est. revenue
$817–$2k after Steam's cut $1k–$3k before the cut
$4.99
24 reviews
Mostly Negative
MusicSimulation
Teenage Blob
2020
Est. copies
≈ 5k–7k
too small to compare
SteamSpy under 20k
Est. revenue
$10k–$27k after Steam's cut $18k–$41k before the cut
$7.99
182 reviews
Very Positive
MusicCute
Muse Dash
2019
Est. copies
≈ 3.5M–5.7M
SteamSpy 2M–5M
Est. revenue
$2.9M–$7.8M after Steam's cut $5.3M–$12.0M before the cut
$2.99
122k reviews
Very Positive
MusicRhythm
DrumBeats VR
2024
Est. copies
≈ 4k–6k
too small to compare
SteamSpy under 20k
Est. revenue
$15k–$40k after Steam's cut $27k–$61k before the cut
$14.99
145 reviews
Mixed
RhythmAudio Production
A Dance of Fire and Ice
2019
Est. copies
≈ 2.4M–3.9M
SteamSpy 2M–5M
Est. revenue
$4.0M–$10.6M after Steam's cut $7.2M–$16.4M before the cut
$5.99
83k reviews
Very Positive
RhythmMusic
Beat Saber
2019
Est. copies
≈ 2.2M–3.6M
SteamSpy 2M–5M
Est. revenue
$12.1M–$32.5M after Steam's cut $21.9M–$49.9M before the cut
$19.99
76k reviews
Overwhelmingly Positive
VRRhythm

Sizing up your own game? See what its genre can realistically do before you build it.