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How many copies did DJ SIMULATOR sell?

Estimated copies sold
≈ 1k–2k
$4k–$11k after Steam's cut $8k–$17k before the cut
from 47 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left DJ SIMULATOR out and predicted the genre from its 8 similar games. Every figure here, including DJ SIMULATOR's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 911–2k
best case 4k (Maestro VR)
Games like DJ SIMULATOR

The middle of these games

≈ 911–2k copies

≈ $1k–$16k after Steam's cut

from ~47 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Best case: Maestro VR at ≈ 3k–5k copies, ≈ $27k–$72k after Steam's cut.

What it took to get here
The games that made it here had under 37 reviews in their first month.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Immersive Sim (8 of 8) and Rhythm (7 of 8).
The winners
Winners here lead with Immersive Sim + Rhythm, priced around $30.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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SimulationRacing
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Maestro VR
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SimulationAnimation & Modeling

Sizing up your own game? See what its genre can realistically do before you build it.