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How many copies did Keysight sell?

Estimated copies sold
≈ 3k–4k
$22k–$58k after Steam's cut $39k–$90k before the cut
from 106 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Keysight out and predicted the genre from its 8 similar games. Every figure here, including Keysight's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 267k–375k
best case 921k (AudioSurf)
Games like Keysight

The middle of these games

≈ 267k–375k copies

≈ $698k–$2.1M after Steam's cut

from ~7k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: AudioSurf at ≈ 701k–1.1M copies, ≈ $1.9M–$5.2M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 99 reviews in their first month; the spread ran 40 to 730.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Rhythm (8 of 8) and Music (7 of 8).
The winners
Winners here lead with Music + Rhythm, priced around $10. The breakout hits carry Colorful + Music-Based Procedural Generation + Arcade; a typical game here doesn't.
The era
The games you compared span 2008 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Melatonin
2022
Est. copies
≈ 203k–329k
SteamSpy 200k–500k
Est. revenue
$835k–$2.2M after Steam's cut $1.5M–$3.5M before the cut
$14.99
8k reviews
Very Positive
RhythmIndie
Sayonara Wild Hearts
2019
Est. copies
≈ 257k–417k
SteamSpy 200k–500k
Est. revenue
$917k–$2.5M after Steam's cut $1.7M–$3.8M before the cut
$12.99
9k reviews
Overwhelmingly Positive
Great SoundtrackRhythm
MUSYNX
2018
Est. copies
≈ 206k–335k
SteamSpy 200k–500k
Est. revenue
$226k–$608k after Steam's cut $411k–$936k before the cut
$3.99
7k reviews
Very Positive
RhythmMusic
Incredibox
2021
Est. copies
≈ 147k–239k
SteamSpy 200k–500k
Est. revenue
$202k–$542k after Steam's cut $366k–$834k before the cut
$4.99
6k reviews
Overwhelmingly Positive
CasualRhythm
Audiosurf 2
2015
Est. copies
≈ 295k–480k
SteamSpy 200k–500k
Est. revenue
$1.2M–$3.3M after Steam's cut $2.2M–$5.0M before the cut
$14.99
6k reviews
Very Positive
MusicRhythm
AudioSurf
2008
Est. copies
≈ 701k–1.1M
1.6x vs typical
SteamSpy 1M–2M
Est. revenue
$1.9M–$5.2M after Steam's cut $3.5M–$8.0M before the cut
$9.99
11k reviews
Overwhelmingly Positive
MusicRhythm
Beat Hazard
2010
Est. copies
≈ 471k–765k
SteamSpy 500k–1M
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.3M before the cut
$9.99
7k reviews
Very Positive
RhythmMusic-Based Procedural Generation
OCO
2021
Est. copies
≈ 2k–4k
too small to compare
SteamSpy under 20k
Est. revenue
$3k–$8k after Steam's cut $6k–$13k before the cut
$4.99
90 reviews
Very Positive
Precision Platformer2D Platformer

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