Sign in
wishvane

How many copies did Diabotical Rogue sell?

Estimated copies sold
≈ 13k–21k
$70k–$190k after Steam's cut $128k–$292k before the cut
from 517 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Diabotical Rogue out and predicted the genre from its 8 similar games. Every figure here, including Diabotical Rogue's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 178k–347k
best case 3.4M (Gunfire Reborn)
Games like Diabotical Rogue

The middle of these games

≈ 178k–347k copies

≈ $1.4M–$3.0M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Gunfire Reborn at ≈ 2.6M–4.2M copies, ≈ $14.1M–$38.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 6k reviews in their first month; the spread ran 2k to 63k.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (7 of 8) and FPS (7 of 8).
The winners
Winners here lead with Rogue-lite + FPS, priced around $20. The breakout hits carry Multiplayer + Online Co-Op + Co-op; a typical game here doesn't.
The era
The games you compared span 2014 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Gunfire Reborn
2021
Est. copies
≈ 2.6M–4.2M
19x vs typical
SteamSpy 2M–5M
Est. revenue
$14.1M–$38.0M after Steam's cut $25.7M–$58.4M before the cut
$19.99
104k reviews
Very Positive
Immortal Redneck
2017
Est. copies
≈ 115k–187k
SteamSpy 20k–50k
Est. revenue
$630k–$1.7M after Steam's cut $1.1M–$2.6M before the cut
$19.95
3k reviews
Very Positive
Boomer ShooterFPS
SULFUR
2024
Est. copies
≈ 246k–400k
1.8x vs typical
SteamSpy 100k–200k
Est. revenue
$1.7M–$4.5M after Steam's cut $3.1M–$7.0M before the cut
$24.99
10k reviews
Very Positive
Early AccessAction Roguelike
Ziggurat
2014
Est. copies
≈ 222k–361k
SteamSpy 100k–200k
Est. revenue
$916k–$2.5M after Steam's cut $1.7M–$3.8M before the cut
$14.99
4k reviews
Very Positive
Rogue-liteAction
Delver
2018
Est. copies
≈ 87k–141k
SteamSpy 50k–100k
Est. revenue
$358k–$961k after Steam's cut $650k–$1.5M before the cut
$14.99
3k reviews
Very Positive
Dungeon CrawlerFirst-Person
Roboquest
2023
Est. copies
≈ 604k–981k
4.5x vs typical
SteamSpy 500k–1M
Est. revenue
$4.1M–$11.2M after Steam's cut $7.5M–$17.2M before the cut
$24.99
24k reviews
Overwhelmingly Positive
FPSAction Roguelike
Void Bastards
2019
Est. copies
≈ 156k–254k
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.5M after Steam's cut $2.3M–$5.3M before the cut
$29.99
5k reviews
Very Positive
FPSAction Roguelike
BPM: BULLETS PER MINUTE
2020
Est. copies
≈ 283k–460k
2.1x vs typical
SteamSpy 500k–1M
Est. revenue
$1.6M–$4.2M after Steam's cut $2.8M–$6.4M before the cut
$19.99
11k reviews
Very Positive

Sizing up your own game? See what its genre can realistically do before you build it.