Sign in
wishvane

How many copies did Ascent of the Dragon sell?

Estimated copies sold
≈ 322–524
$176–$475 after Steam's cut $320–$730 before the cut
from 13 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Ascent of the Dragon out and predicted the genre from its 8 similar games. Every figure here, including Ascent of the Dragon's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 15k–83k
best case 328k (BIT.TRIP RUNNER)
Games like Ascent of the Dragon

The middle of these games

≈ 15k–83k copies

≈ $37k–$268k after Steam's cut

from ~896 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: BIT.TRIP RUNNER at ≈ 250k–406k copies, ≈ $686k–$1.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 732 reviews in their first month; the spread ran 258 to 2k.
The genre you'd be entering
Your set
Your set clusters on Platformer (6 of 8) and Runner (5 of 8).
The winners
Winners here lead with Rhythm + Platformer, priced around $10.
The era
The games you compared span 2011 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Nitro Express
2025
Est. copies
≈ 28k–45k
SteamSpy 20k–50k
Est. revenue
$100k–$269k after Steam's cut $182k–$413k before the cut
$12.99
1k reviews
Mostly Positive
Side Scroller2D Platformer
Monsti
2016
Est. copies
≈ 28k–45k
SteamSpy 200k–500k
Est. revenue
$8k–$20k after Steam's cut $14k–$31k before the cut
$0.99
663 reviews
Mixed
IndieCasual
Dino Run DX
2015
Est. copies
≈ 79k–129k
1.8x vs typical
SteamSpy 100k–200k
Est. revenue
$131k–$351k after Steam's cut $238k–$540k before the cut
$5.99
2k reviews
Very Positive
DinosaursPixel Graphics
Hextech Mayhem: A League of Legends Story™
2021
Est. copies
≈ 58k–95k
2.6x vs typical
SteamSpy 200k–500k
Est. revenue
$160k–$430k after Steam's cut $291k–$662k before the cut
$9.99
2k reviews
Mostly Positive
MusicRhythm
BIT.TRIP RUNNER
2011
Est. copies
≈ 250k–406k
4.4x vs typical
SteamSpy 200k–500k
Est. revenue
$686k–$1.8M after Steam's cut $1.2M–$2.8M before the cut
$9.99
4k reviews
Very Positive
BEHEMOTH
2024
Est. copies
≈ 10k–17k
SteamSpy under 20k
Est. revenue
$12k–$31k after Steam's cut $21k–$48k before the cut
$3.99
423 reviews
Very Positive
Side ScrollerCasual
Summer Catchers
2019
Est. copies
≈ 12k–19k
SteamSpy 20k–50k
Est. revenue
$29k–$78k after Steam's cut $53k–$120k before the cut
$8.99
408 reviews
Very Positive
RunnerPixel Graphics
Nice Jumper
2019
Est. copies
≈ 10k–16k
SteamSpy 50k–100k
Est. revenue
Free
Free
344 reviews
Very Positive
Free to PlayCasual

Sizing up your own game? See what its genre can realistically do before you build it.