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How many copies did Absolute Insanity sell?

Estimated copies sold
≈ 2k–3k
$7k–$19k after Steam's cut $13k–$30k before the cut
from 66 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Absolute Insanity out and predicted the genre from its 8 similar games. Every figure here, including Absolute Insanity's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 130k–151k
best case 3.8M (Brotato)
Games like Absolute Insanity

The middle of these games

≈ 130k–151k copies

≈ $1.0M–$1.2M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Brotato at ≈ 2.9M–4.8M copies, ≈ $4.0M–$10.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 6k reviews in their first month; the spread ran 590 to 42k.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (7 of 8) and Rogue-lite (6 of 8).
The winners
Winners here lead with Action Roguelike, priced around $18. The breakout hits carry Bullet Hell; a typical game here doesn't.
The era
The games you compared span 2014 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Brotato
2023
Est. copies
≈ 2.9M–4.8M
30x vs typical
SteamSpy 2M–5M
Est. revenue
$4.0M–$10.8M after Steam's cut $7.3M–$16.6M before the cut
$4.99
118k reviews
Overwhelmingly Positive
Rogue-likeSingleplayer
Roboquest
2023
Est. copies
≈ 604k–981k
6.1x vs typical
SteamSpy 500k–1M
Est. revenue
$4.1M–$11.2M after Steam's cut $7.5M–$17.2M before the cut
$24.99
24k reviews
Overwhelmingly Positive
FPSAction Roguelike
Nova Drift
2024
Est. copies
≈ 361k–587k
3.7x vs typical
SteamSpy 200k–500k
Est. revenue
$1.8M–$4.8M after Steam's cut $3.3M–$7.4M before the cut
$17.99
15k reviews
Overwhelmingly Positive
Action RoguelikeArena Shooter
Deadlink
2023
Est. copies
≈ 91k–148k
SteamSpy 1M–2M
Est. revenue
$625k–$1.7M after Steam's cut $1.1M–$2.6M before the cut
$24.99
4k reviews
Very Positive
FPSAction Roguelike
SNKRX
2021
Est. copies
≈ 108k–175k
SteamSpy 50k–100k
Est. revenue
$88k–$238k after Steam's cut $161k–$366k before the cut
$2.99
4k reviews
Very Positive
Action RoguelikeRogue-lite
Ziggurat
2014
Est. copies
≈ 222k–361k
SteamSpy 100k–200k
Est. revenue
$916k–$2.5M after Steam's cut $1.7M–$3.8M before the cut
$14.99
4k reviews
Very Positive
Rogue-liteAction
Immortal Redneck
2017
Est. copies
≈ 115k–187k
SteamSpy 20k–50k
Est. revenue
$630k–$1.7M after Steam's cut $1.1M–$2.6M before the cut
$19.95
3k reviews
Very Positive
Boomer ShooterFPS
Golden Light
2022
Est. copies
≈ 99k–161k
SteamSpy under 20k
Est. revenue
$545k–$1.5M after Steam's cut $992k–$2.3M before the cut
$19.99
4k reviews
Very Positive
3DAction

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