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How many copies did Carmageddon 2: Carpocalypse Now sell?

Estimated copies sold
≈ 55k–89k
$150k–$403k after Steam's cut $272k–$620k before the cut
from 974 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Carmageddon 2: Carpocalypse Now out and predicted the genre from its 8 similar games. Every figure here, including Carmageddon 2: Carpocalypse Now's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 224k–499k
best case 1.7M (Need For Speed: Hot Pursuit)
Games like Carmageddon 2: Carpocalypse Now

The middle of these games

≈ 224k–499k copies

≈ $1.7M–$3.1M after Steam's cut

from ~6k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Need For Speed: Hot Pursuit at ≈ 1.3M–2.1M copies. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Automobile Sim (8 of 8) and Racing (8 of 8).
The winners
Winners here lead with Racing + Driving, priced around $50. The breakout hits carry Driving + PvP + Open World; a typical game here doesn't.
The era
The games you compared span 2007 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Need For Speed: Hot Pursuit
2010
Est. copies
≈ 1.3M–2.1M
3.4x vs typical
SteamSpy 2M–5M
Est. revenue
Free
Free
20k reviews
Very Positive
RacingCombat Racing
Tokyo Xtreme Racer
2025
Est. copies
≈ 388k–631k
2.7x vs typical
SteamSpy 200k–500k
Est. revenue
$5.3M–$14.3M after Steam's cut $9.7M–$22.1M before the cut
$49.99
16k reviews
Very Positive
RacingDriving
Gas Guzzlers Extreme
2013
Est. copies
≈ 261k–424k
SteamSpy 200k–500k
Est. revenue
$1.8M–$4.8M after Steam's cut $3.3M–$7.4M before the cut
$24.99
4k reviews
Very Positive
Combat RacingVehicular Combat
FlatOut
2007
Est. copies
≈ 420k–682k
SteamSpy 100k–200k
Est. revenue
$865k–$2.3M after Steam's cut $1.6M–$3.6M before the cut
$7.49
7k reviews
Very Positive
Combat RacingRacing
GRIP: Combat Racing
2018
Est. copies
≈ 157k–254k
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.5M after Steam's cut $2.3M–$5.3M before the cut
$29.99
5k reviews
Very Positive
RacingAction
FlatOut: Ultimate Carnage Collector's Edition
2008
Est. copies
≈ 487k–792k
SteamSpy 500k–1M
Est. revenue
$5.4M–$14.4M after Steam's cut $9.7M–$22.2M before the cut
$39.99
8k reviews
Very Positive
Combat RacingRacing
Burnout™ Paradise Remastered
2020
Est. copies
≈ 212k–345k
SteamSpy 500k–1M
Est. revenue
$1.2M–$3.1M after Steam's cut $2.1M–$4.8M before the cut
$19.99
9k reviews
Mixed
RacingAction
Carmageddon: Max Damage
2016
Est. copies
≈ 147k–239k
SteamSpy 200k–500k
Est. revenue
$688k–$1.8M after Steam's cut $1.3M–$2.8M before the cut
$16.99
4k reviews
Mostly Positive
Combat RacingGore

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