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How many copies did Nine Lives Ninja: Explore! sell?

Estimated copies sold
≈ 694–1k
$189–$508 after Steam's cut $344–$782 before the cut
from 28 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Nine Lives Ninja: Explore! out and predicted the genre from its 8 similar games. Every figure here, including Nine Lives Ninja: Explore!'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 527k–936k
best case 3.8M (Ori and the Blind Forest)
Games like Nine Lives Ninja: Explore!

The middle of these games

≈ 527k–936k copies

≈ $2.7M–$4.8M after Steam's cut

from ~13k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Ori and the Blind Forest at ≈ 2.9M–4.8M copies.

The genre you'd be entering
Your set
Your set clusters on Platformer (7 of 8) and Puzzle (7 of 8).
The winners
Winners here lead with Platformer + Metroidvania.
The era
The games you compared span 2013 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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