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How many copies did Tomba! Special Edition sell?

Estimated copies sold
≈ 20k–32k
$108k–$290k after Steam's cut $196k–$445k before the cut
from 790 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Tomba! Special Edition out and predicted the genre from its 8 similar games. Every figure here, including Tomba! Special Edition's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 65k–131k
best case 658k (DuckTales: Remastered)
Games like Tomba! Special Edition

The middle of these games

≈ 65k–131k copies

≈ $682k–$723k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: DuckTales: Remastered at ≈ 501k–814k copies, ≈ $2.1M–$5.6M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 455 to 3k.
The genre you'd be entering
Your set
Your set clusters on Platformer (8 of 8) and 2D Platformer (5 of 8).
The winners
Winners here lead with Platformer, priced around $20.
The era
The games you compared span 2012 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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