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How many copies did Mega Man 11 sell?

Estimated copies sold
≈ 163k–264k
$1.3M–$3.6M after Steam's cut $2.4M–$5.5M before the cut
from 5k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Mega Man 11 out and predicted the genre from its 8 similar games. Every figure here, including Mega Man 11's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3.9M–4.6M
best case 46.9M (Geometry Dash)
Games like Mega Man 11

The middle of these games

≈ 3.9M–4.6M copies

≈ $26.4M–$30.6M after Steam's cut

from ~71k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Geometry Dash at ≈ 35.7M–58.0M copies, ≈ $49.0M–$131.7M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Platformer (6 of 8) and Co-op (3 of 8).
The winners
Winners here lead with Action Roguelike + Metroidvania, priced around $20. The breakout hits carry Difficult; a typical game here doesn't.
The era
None of the games you compared shipped in the last two years; the newest is from 2018. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 38 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

BattleBlock Theater®
2014
Est. copies
≈ 4.1M–6.6M
SteamSpy 2M–5M
Est. revenue
$16.8M–$45.2M after Steam's cut $30.6M–$69.6M before the cut
$14.99
73k reviews
Overwhelmingly Positive
Ori and the Blind Forest: Definitive Edition
2016
Est. copies
≈ 3.0M–4.8M
SteamSpy 2M–5M
Est. revenue
$16.3M–$43.9M after Steam's cut $29.7M–$67.6M before the cut
$19.99
71k reviews
Overwhelmingly Positive
AtmosphericGreat Soundtrack
Dead Cells
2018
Est. copies
≈ 5.6M–9.0M
2.6x vs typical
SteamSpy 5M–10M
Est. revenue
$38.2M–$102.8M after Steam's cut $69.5M–$158.2M before the cut
$24.99
183k reviews
Overwhelmingly Positive
AdventureAction Roguelike
Broforce
2015
Est. copies
≈ 3.0M–4.8M
SteamSpy 2M–5M
Est. revenue
$12.3M–$33.0M after Steam's cut $22.3M–$50.7M before the cut
$14.99
61k reviews
Overwhelmingly Positive
AmericaAction
Hollow Knight
2017
Est. copies
≈ 19.2M–31.3M
7.8x vs typical
SteamSpy 5M–10M
Est. revenue
$79.3M–$213.3M after Steam's cut $144.2M–$328.1M before the cut
$14.99
559k reviews
Overwhelmingly Positive
Cuphead
2017
Est. copies
≈ 7.6M–12.3M
3.1x vs typical
SteamSpy 5M–10M
Est. revenue
$41.7M–$112.1M after Steam's cut $75.8M–$172.5M before the cut
$19.99
220k reviews
Overwhelmingly Positive
DifficultCartoon
Geometry Dash
2014
Est. copies
≈ 35.7M–58.0M
8.9x vs typical
SteamSpy 5M–10M
Est. revenue
$49.0M–$131.7M after Steam's cut $89.1M–$202.7M before the cut
$4.99
638k reviews
Very Positive
DifficultMusic
Celeste
2018
Est. copies
≈ 4.4M–7.2M
2.0x vs typical
SteamSpy 2M–5M
Est. revenue
$24.5M–$65.8M after Steam's cut $44.5M–$101.2M before the cut
$19.99
146k reviews
Overwhelmingly Positive

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