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How many copies did Doors of Insanity: ReOpened sell?

Estimated copies sold
≈ 1k–2k
$4k–$10k after Steam's cut $7k–$16k before the cut
from 43 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Doors of Insanity: ReOpened out and predicted the genre from its 8 similar games. Every figure here, including Doors of Insanity: ReOpened's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 240k–769k
best case 6.4M (Balatro)
Games like Doors of Insanity: ReOpened

The middle of these games

≈ 240k–769k copies

≈ $2.0M–$10.0M after Steam's cut

from ~9k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Balatro at ≈ 4.9M–8.0M copies, ≈ $20.2M–$54.4M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 5k reviews in their first month; the spread ran 4k to 21k.
The genre you'd be entering
Your set
Your set clusters on Card Game (8 of 8) and Card Battler (6 of 8).
The winners
Winners here lead with Card Game + Roguelike Deckbuilder, priced around $15. The breakout hits carry Singleplayer + Roguelike Deckbuilder + Pixel Graphics; a typical game here doesn't.
The era
The games you compared span 2016 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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