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How many copies did Superscout sell?

Estimated copies sold
≈ 18k–30k
$90k–$243k after Steam's cut $164k–$374k before the cut
from 736 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Superscout out and predicted the genre from its 8 similar games. Every figure here, including Superscout's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 39k–75k
best case 292k (Knowledge, or know Lady)
Games like Superscout

The middle of these games

≈ 39k–75k copies

≈ $180k–$337k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Knowledge, or know Lady at ≈ 222k–361k copies, ≈ $427k–$1.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 663 to 4k.
The genre you'd be entering
Your set
Your set clusters on Dating Sim (8 of 8) and FMV (8 of 8).
The winners
Winners here lead with Sexual Content + Dating Sim, priced around $13. The breakout hits carry Romance + First-Person + Sexual Content; a typical game here doesn't.
The era
8 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Knowledge, or know Lady
2024
Est. copies
≈ 222k–361k
5.4x vs typical
SteamSpy 200k–500k
Est. revenue
$427k–$1.1M after Steam's cut $777k–$1.8M before the cut
$6.99
9k reviews
Overwhelmingly Positive
Sexual ContentDating Sim
Game of Fate: Chasing Through Time
2024
Est. copies
≈ 28k–45k
SteamSpy 20k–50k
Est. revenue
$84k–$227k after Steam's cut $154k–$349k before the cut
$10.99
1k reviews
Very Positive
FMVDating Sim
Five Hearts Under One Roof
2024
Est. copies
≈ 170k–276k
4.1x vs typical
SteamSpy 100k–200k
Est. revenue
$933k–$2.5M after Steam's cut $1.7M–$3.9M before the cut
$19.99
7k reviews
Very Positive
Sexual ContentDating Sim
恋爱单选题
2024
Est. copies
≈ 62k–100k
SteamSpy 50k–100k
Est. revenue
$186k–$500k after Steam's cut $338k–$770k before the cut
$10.99
2k reviews
Very Positive
Dating SimSimulation
Tomorrow's Love Puzzle
2024
Est. copies
≈ 30k–48k
SteamSpy 50k–100k
Est. revenue
$81k–$218k after Steam's cut $148k–$336k before the cut
$9.99
1k reviews
Mostly Positive
Dating SimImmersive Sim
咸鱼殿下 / My journey
2025
Est. copies
≈ 52k–85k
SteamSpy 50k–100k
Est. revenue
$172k–$462k after Steam's cut $312k–$710k before the cut
$11.99
2k reviews
Very Positive
FMVDating Sim
Game of Fate 2: A Century's Promise
2025
Est. copies
≈ 31k–50k
SteamSpy 20k–50k
Est. revenue
$136k–$366k after Steam's cut $247k–$563k before the cut
$15.99
1k reviews
Mostly Positive
FMVDating Sim
Hello Love: 18 Again
2025
Est. copies
≈ 59k–96k
SteamSpy 50k–100k
Est. revenue
$325k–$873k after Steam's cut $591k–$1.3M before the cut
$19.99
2k reviews
Very Positive
FMVCinematic

Sizing up your own game? See what its genre can realistically do before you build it.