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How many copies did The Midnight Walk sell?

Estimated copies sold
≈ 71k–116k
$588k–$1.6M after Steam's cut $1.1M–$2.4M before the cut
from 3k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Midnight Walk out and predicted the genre from its 8 similar games. Every figure here, including The Midnight Walk's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.1M–1.6M
best case 8.8M (Darkest Dungeon®)
Games like The Midnight Walk

The middle of these games

≈ 1.1M–1.6M copies

≈ $7.3M–$10.3M after Steam's cut

from ~24k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

No genre covers most of your similar games. The closest is Dark (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Darkest Dungeon® at ≈ 6.7M–10.9M copies, ≈ $46.2M–$124.2M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Dark (3 of 8) and Dark Fantasy (3 of 8).
The winners
Winners here lead with Horror + Team-Based, priced around $35.
The era
The games you compared span 2015 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Salt and Sanctuary
2016
Est. copies
≈ 910k–1.5M
SteamSpy 1M–2M
Est. revenue
$4.5M–$12.1M after Steam's cut $8.2M–$18.6M before the cut
$17.99
22k reviews
Very Positive
Warhammer 40,000: Darktide
2022
Est. copies
≈ 3.4M–5.6M
5.7x vs typical
SteamSpy 2M–5M
Est. revenue
$37.6M–$101.1M after Steam's cut $68.4M–$155.6M before the cut
$39.99
138k reviews
Mostly Positive
HorrorTeam-Based
Hatred
2015
Est. copies
≈ 1.4M–2.3M
SteamSpy 1M–2M
Est. revenue
$2.4M–$6.4M after Steam's cut $4.3M–$9.8M before the cut
$5.99
30k reviews
Very Positive
GoreViolent
Vampyr
2018
Est. copies
≈ 764k–1.2M
SteamSpy 1M–2M
Est. revenue
$8.4M–$22.6M after Steam's cut $15.3M–$34.8M before the cut
$39.99
25k reviews
Mostly Positive
VampireRPG
Fran Bow
2015
Est. copies
≈ 1.1M–1.8M
SteamSpy 1M–2M
Est. revenue
$4.6M–$12.4M after Steam's cut $8.4M–$19.1M before the cut
$14.99
23k reviews
Overwhelmingly Positive
DARK SOULS™ II: Scholar of the First Sin
2015
Est. copies
≈ 6.4M–10.4M
5.5x vs typical
SteamSpy 2M–5M
Est. revenue
$70.7M–$190.0M after Steam's cut $128.5M–$292.3M before the cut
$39.99
132k reviews
Very Positive
Souls-likeDark Fantasy
Hellblade: Senua's Sacrifice
2017
Est. copies
≈ 2.6M–4.3M
3.2x vs typical
SteamSpy 2M–5M
Est. revenue
$21.7M–$58.3M after Steam's cut $39.5M–$89.8M before the cut
$29.99
76k reviews
Very Positive
AtmosphericPsychological
Darkest Dungeon®
2016
Est. copies
≈ 6.7M–10.9M
6.7x vs typical
SteamSpy 2M–5M
Est. revenue
$46.2M–$124.2M after Steam's cut $84.0M–$191.0M before the cut
$24.99
162k reviews
Very Positive
Turn-Based CombatDark Fantasy

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