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How many copies did Astronaut Assault sell?

Estimated copies sold
≈ 99–161
$272–$732 after Steam's cut $495–$1k before the cut
from 4 reviews (4 user reviews)
Thin evidence: 4 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Astronaut Assault out and predicted the genre from its 8 similar games. Every figure here, including Astronaut Assault's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 561k–1.0M
best case 13.0M (7 Days to Die)
Games like Astronaut Assault

The middle of these games

≈ 561k–1.0M copies

≈ $2.2M–$7.9M after Steam's cut

from ~15k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: 7 Days to Die at ≈ 9.9M–16.1M copies, ≈ $122.7M–$330.0M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Survival (5 of 8) and Tower Defense (5 of 8).
The winners
Winners here lead with Tower Defense + Co-op, priced around $29. The breakout hits carry Multiplayer + Online Co-Op + Zombies; a typical game here doesn't.
The era
The games you compared span 2014 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Mindustry
2019
Est. copies
≈ 803k–1.3M
1.9x vs typical
SteamSpy 1M–2M
Est. revenue
$2.2M–$5.9M after Steam's cut $4.0M–$9.1M before the cut
$9.99
28k reviews
Overwhelmingly Positive
Base-BuildingResource Management
Rise to Ruins
2019
Est. copies
≈ 223k–363k
SteamSpy 200k–500k
Est. revenue
$921k–$2.5M after Steam's cut $1.7M–$3.8M before the cut
$14.99
8k reviews
Very Positive
Bloons TD 6
2018
Est. copies
≈ 12.0M–19.5M
27x vs typical
SteamSpy 2M–5M
Est. revenue
$46.1M–$124.0M after Steam's cut $83.8M–$190.7M before the cut
$13.99
394k reviews
Overwhelmingly Positive
Tower DefenseStrategy
Craft The World
2014
Est. copies
≈ 955k–1.6M
SteamSpy 500k–1M
Est. revenue
$5.0M–$13.4M after Steam's cut $9.1M–$20.6M before the cut
$18.99
17k reviews
Very Positive
DwarfColony Sim
Castle Story
2017
Est. copies
≈ 366k–595k
SteamSpy 200k–500k
Est. revenue
$1.0M–$2.7M after Steam's cut $1.8M–$4.2M before the cut
$9.99
11k reviews
Mixed
Colony SimStrategy
The Riftbreaker
2021
Est. copies
≈ 611k–993k
1.7x vs typical
SteamSpy 1M–2M
Est. revenue
$5.0M–$13.6M after Steam's cut $9.2M–$20.9M before the cut
$29.99
25k reviews
Very Positive
Base-BuildingTower Defense
Bloons TD 5
2014
Est. copies
≈ 670k–1.1M
SteamSpy 200k–500k
Est. revenue
$1.8M–$4.9M after Steam's cut $3.3M–$7.6M before the cut
$9.99
12k reviews
Very Positive
Tower DefenseStrategy
7 Days to Die
2024
Est. copies
≈ 9.9M–16.1M
28x vs typical
SteamSpy 10M–20M
Est. revenue
$122.7M–$330.0M after Steam's cut $223.1M–$507.7M before the cut
$44.99
400k reviews
Very Positive
SurvivalZombies

Sizing up your own game? See what its genre can realistically do before you build it.