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How many copies did Rise to Ruins sell?

Estimated copies sold
≈ 223k–363k
$921k–$2.5M after Steam's cut $1.7M–$3.8M before the cut
from 8k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Rise to Ruins out and predicted the genre from its 8 similar games. Every figure here, including Rise to Ruins's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 751k–1.5M
best case 1.9M (They Are Billions)
Games like Rise to Ruins

The middle of these games

≈ 751k–1.5M copies

≈ $3.4M–$10.1M after Steam's cut

from ~19k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: They Are Billions at ≈ 1.5M–2.4M copies, ≈ $12.2M–$32.8M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Building (6 of 8) and Colony Sim (6 of 8).
The winners
Winners here lead with Base-Building + Colony Sim, priced around $30.
The era
The games you compared span 2013 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Kingdom: Classic
2015
Est. copies
≈ 1.1M–1.8M
SteamSpy 2M–5M
Est. revenue
Free
Free
23k reviews
Very Positive
Free to PlayStrategy
Craft The World
2014
Est. copies
≈ 955k–1.6M
SteamSpy 500k–1M
Est. revenue
$5.0M–$13.4M after Steam's cut $9.1M–$20.6M before the cut
$18.99
17k reviews
Very Positive
DwarfColony Sim
They Are Billions
2019
Est. copies
≈ 1.5M–2.4M
2.7x vs typical
SteamSpy 2M–5M
Est. revenue
$12.2M–$32.8M after Steam's cut $22.2M–$50.5M before the cut
$29.99
51k reviews
Very Positive
Base-BuildingColony Sim
Stronghold Crusader HD (2012)
2013
Est. copies
≈ 1.3M–2.2M
SteamSpy 1M–2M
Est. revenue
$3.7M–$9.8M after Steam's cut $6.6M–$15.1M before the cut
$9.99
21k reviews
Overwhelmingly Positive
MilitaryCity Builder
Stronghold HD (2012)
2013
Est. copies
≈ 659k–1.1M
SteamSpy 200k–500k
Est. revenue
$1.1M–$2.9M after Steam's cut $2.0M–$4.5M before the cut
$5.99
10k reviews
Overwhelmingly Positive
Real Time TacticsCity Builder
Kingdoms and Castles
2017
Est. copies
≈ 1.1M–1.8M
1.6x vs typical
SteamSpy 1M–2M
Est. revenue
$5.9M–$16.0M after Steam's cut $10.8M–$24.6M before the cut
$19.99
31k reviews
Very Positive
Stronghold: Definitive Edition
2023
Est. copies
≈ 256k–416k
SteamSpy 500k–1M
Est. revenue
$1.1M–$2.8M after Steam's cut $1.9M–$4.4M before the cut
$14.99
10k reviews
Very Positive
City BuilderStrategy
Diplomacy is Not an Option
2024
Est. copies
≈ 310k–503k
SteamSpy 200k–500k
Est. revenue
$2.6M–$6.9M after Steam's cut $4.6M–$10.6M before the cut
$29.99
12k reviews
Very Positive
Real-Time with PauseResource Management

Sizing up your own game? See what its genre can realistically do before you build it.