Sign in
wishvane

How many copies did Lever Simulator - Multiplayer sell?

Estimated copies sold
≈ 50–81
$83–$221 after Steam's cut $150–$340 before the cut
from 2 reviews (2 user reviews)
Thin evidence: 2 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Lever Simulator - Multiplayer out and predicted the genre from its 8 similar games. Every figure here, including Lever Simulator - Multiplayer's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 223k–767k
best case 64.7M (War Thunder)
Games like Lever Simulator - Multiplayer

The middle of these games

≈ 223k–767k copies

≈ $1.1M–$8.5M after Steam's cut

from ~7k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Physics (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: War Thunder at ≈ 49.3M–80.1M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 4k reviews in their first month; the spread ran 1k to 31k.
The genre you'd be entering
Your set
Your set clusters on Physics (4 of 8) and Vehicular Combat (4 of 8).
The winners
Winners here lead with Simulation + Vehicular Combat. The breakout hits carry World War II + Free to Play + Combat; a typical game here doesn't.
The era
The games you compared span 2007 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

War Thunder
2013
Est. copies
≈ 49.3M–80.1M
111x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
780k reviews
Mostly Positive
Free to PlaySimulation
VTOL VR
2017
Est. copies
≈ 749k–1.2M
3.1x vs typical
SteamSpy 500k–1M
Est. revenue
$6.2M–$16.6M after Steam's cut $11.2M–$25.5M before the cut
$29.99
22k reviews
Overwhelmingly Positive
FlightVR
ΔV: Rings of Saturn
2023
Est. copies
≈ 86k–139k
SteamSpy 100k–200k
Est. revenue
$235k–$632k after Steam's cut $427k–$972k before the cut
$9.99
3k reviews
Very Positive
SpaceSci-fi
Besiege
2020
Est. copies
≈ 1.3M–2.1M
7.6x vs typical
SteamSpy 1M–2M
Est. revenue
$5.4M–$14.6M after Steam's cut $9.9M–$22.5M before the cut
$14.99
53k reviews
Overwhelmingly Positive
SimulationSandbox
FlatOut
2007
Est. copies
≈ 420k–682k
SteamSpy 100k–200k
Est. revenue
$865k–$2.3M after Steam's cut $1.6M–$3.6M before the cut
$7.49
7k reviews
Very Positive
Combat RacingRacing
TRAIL OUT
2022
Est. copies
≈ 97k–158k
SteamSpy 100k–200k
Est. revenue
$535k–$1.4M after Steam's cut $973k–$2.2M before the cut
$19.99
4k reviews
Mostly Positive
DestructionRacing
From the Depths
2020
Est. copies
≈ 318k–516k
1.8x vs typical
SteamSpy 200k–500k
Est. revenue
$2.2M–$5.9M after Steam's cut $4.0M–$9.0M before the cut
$24.99
13k reviews
Very Positive
BuildingNaval Combat
Tanki Online
2017
Est. copies
≈ 242k–394k
SteamSpy 100k–200k
Est. revenue
Free
Free
7k reviews
Mixed
Free to PlayTanks

Sizing up your own game? See what its genre can realistically do before you build it.