Sign in
wishvane

How many copies did Hard Truck Apocalypse: Rise Of Clans / Ex Machina: Meridian 113 sell?

Estimated copies sold
≈ 46k–75k
$76k–$205k after Steam's cut $138k–$315k before the cut
from 825 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Hard Truck Apocalypse: Rise Of Clans / Ex Machina: Meridian 113 out and predicted the genre from its 8 similar games. Every figure here, including Hard Truck Apocalypse: Rise Of Clans / Ex Machina: Meridian 113's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 25k–1.0M
best case 5.8M (Mad Max)
Games like Hard Truck Apocalypse: Rise Of Clans / Ex Machina: Meridian 113

The middle of these games

≈ 25k–1.0M copies

≈ $113k–$10.7M after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Mad Max at ≈ 4.4M–7.2M copies, ≈ $24.2M–$65.1M after Steam's cut.

What it took to get here
About half the games that made it here had over 494 reviews in their first month; the spread ran 74 to 647.
The genre you'd be entering
Your set
Your set clusters on Open World (8 of 8) and Post-apocalyptic (6 of 8).
The winners
Winners here lead with Open World + Vehicular Combat, priced around $20.
The era
The games you compared span 2009 to 2026, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Mad Max
2015
Est. copies
≈ 4.4M–7.2M
41x vs typical
SteamSpy 2M–5M
Est. revenue
$24.2M–$65.1M after Steam's cut $44.0M–$100.1M before the cut
$19.99
90k reviews
Very Positive
Open WorldVehicular Combat
Clutch
2009
Est. copies
≈ 16k–26k
SteamSpy under 20k
Est. revenue
$44k–$118k after Steam's cut $80k–$181k before the cut
$9.99
252 reviews
Mostly Positive
Combat RacingRacing
Hard Truck Apocalypse / Ex Machina
2014
Est. copies
≈ 154k–250k
SteamSpy 100k–200k
Est. revenue
$338k–$909k after Steam's cut $615k–$1.4M before the cut
$7.99
3k reviews
Very Positive
Post-apocalypticAutomobile Sim
The Slaverian Trucker
2026
Est. copies
≈ 20k–33k
SteamSpy 20k–50k
Est. revenue
$67k–$181k after Steam's cut $122k–$278k before the cut
$11.99
822 reviews
Very Positive
SimulationAutomobile Sim
RAGE 2
2019
Est. copies
≈ 491k–797k
7.8x vs typical
SteamSpy 500k–1M
Est. revenue
$5.4M–$14.5M after Steam's cut $9.8M–$22.3M before the cut
$39.99
17k reviews
Mixed
ActionFPS
The Long Drive
2019
Est. copies
≈ 1.6M–2.6M
26x vs typical
SteamSpy 1M–2M
Est. revenue
$7.1M–$19.1M after Steam's cut $12.9M–$29.4M before the cut
$15.99
56k reviews
Very Positive
DrivingOpen World
UNDER the SAND - a road trip simulator
2020
Est. copies
≈ 40k–65k
SteamSpy under 20k
Est. revenue
$219k–$589k after Steam's cut $399k–$907k before the cut
$19.99
2k reviews
Mostly Positive
DrivingAutomobile Sim
Drive 4 Survival
2020
Est. copies
≈ 8k–12k
SteamSpy under 20k
Est. revenue
$41k–$111k after Steam's cut $75k–$171k before the cut
$19.99
304 reviews
Mixed
Early AccessOpen World

Sizing up your own game? See what its genre can realistically do before you build it.