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How many copies did Clutch sell?

Estimated copies sold
≈ 16k–26k
$44k–$118k after Steam's cut $80k–$181k before the cut
from 252 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Clutch out and predicted the genre from its 8 similar games. Every figure here, including Clutch's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 371–3k
best case 360k (FlatOut 3: Chaos & Destruction)
Games like Clutch

The middle of these games

≈ 371–3k copies

≈ $372–$5k after Steam's cut

from ~25 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: FlatOut 3: Chaos & Destruction at ≈ 274k–446k copies, ≈ $3.0M–$8.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 3 reviews in their first month; the spread ran 1 to 14.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Combat Racing (8 of 8) and Racing (7 of 8).
The winners
Winners here lead with Combat Racing + Vehicular Combat, priced around $32. The breakout hits carry Vehicular Combat + Multiplayer + Sports; a typical game here doesn't.
The era
The games you compared span 2011 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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2020
Est. copies
≈ 3k–4k
4.3x vs typical
SteamSpy under 20k
Est. revenue
$4k–$10k after Steam's cut $7k–$15k before the cut
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108 reviews
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ActionRacing
Zombie Derby
2018
Est. copies
≈ 5k–7k
6.0x vs typical
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$6k–$17k after Steam's cut $11k–$26k before the cut
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RacingAction
Gas Guzzlers Extreme
2013
Est. copies
≈ 261k–424k
165x vs typical
SteamSpy 200k–500k
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$1.8M–$4.8M after Steam's cut $3.3M–$7.4M before the cut
$24.99
4k reviews
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Combat RacingVehicular Combat
Zombie Crush Driver
2022
Est. copies
≈ 744–1k
SteamSpy under 20k
Est. revenue
$612–$2k after Steam's cut $1k–$3k before the cut
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30 reviews
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Spectacle fighterExploration
FlatOut 3: Chaos & Destruction
2011
Est. copies
≈ 274k–446k
174x vs typical
SteamSpy 200k–500k
Est. revenue
$3.0M–$8.1M after Steam's cut $5.5M–$12.5M before the cut
$39.99
4k reviews
Overwhelmingly Negative
Psychological HorrorCombat Racing
Blood Drift
2018
Est. copies
≈ 608–988
SteamSpy under 20k
Est. revenue
$500–$1k after Steam's cut $909–$2k before the cut
$2.99
20 reviews
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RacingAction
Running Over Zombies
2022
Est. copies
≈ 124–202
SteamSpy under 20k
Est. revenue
$102–$275 after Steam's cut $185–$423 before the cut
$2.99
5 reviews
5 user reviews
ZombiesVehicular Combat
Drift Cars Zombie Crusher
2023
Est. copies
≈ 174–282
SteamSpy under 20k
Est. revenue
$47–$127 after Steam's cut $86–$195 before the cut
$0.99
7 reviews
7 user reviews
ActionSimulation

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