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How big is The Council?

Estimated owners
≈ 174k–282k
from 6k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Council out and predicted the genre from its 8 similar games. Every figure here, including The Council's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 547k–1.0M
best case 4.9M (Disco Elysium - The Final Cut)
Games like The Council

The middle of these games

≈ 547k–1.0M copies

≈ $3.4M–$7.0M after Steam's cut

from ~16k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Disco Elysium - The Final Cut at ≈ 3.8M–6.1M copies, ≈ $41.3M–$111.1M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Story Rich (8 of 8) and Choices Matter (7 of 8).
The winners
Winners here lead with Story Rich + Choices Matter, priced around $40. The breakout hits carry Isometric + RPG + Atmospheric; a typical game here doesn't.
The era
The games you compared span 2013 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

The Wolf Among Us
2013
Est. copies
≈ 2.5M–4.1M
2.6x vs typical
SteamSpy 1M–2M
Est. revenue
$10.4M–$28.1M after Steam's cut $19.0M–$43.2M before the cut
$14.99
40k reviews
Overwhelmingly Positive
AdventureDetective
Pathologic 2
2019
Est. copies
≈ 350k–569k
SteamSpy 500k–1M
Est. revenue
$3.4M–$9.1M after Steam's cut $6.1M–$13.9M before the cut
$34.99
12k reviews
Very Positive
Story RichAtmospheric
Orwell: Keeping an Eye On You
2016
Est. copies
≈ 647k–1.1M
SteamSpy 1M–2M
Est. revenue
$1.8M–$4.8M after Steam's cut $3.2M–$7.4M before the cut
$9.99
16k reviews
Very Positive
Choices MatterPolitical Sim
Disco Elysium - The Final Cut
2019
Est. copies
≈ 3.8M–6.1M
8.4x vs typical
SteamSpy 2M–5M
Est. revenue
$41.3M–$111.1M after Steam's cut $75.1M–$170.9M before the cut
$39.99
130k reviews
Very Positive
Batman - The Telltale Series
2016
Est. copies
≈ 756k–1.2M
SteamSpy 500k–1M
Est. revenue
$3.1M–$8.4M after Steam's cut $5.7M–$12.9M before the cut
$14.99
18k reviews
Very Positive
Choices MatterAdventure
Batman: The Enemy Within - The Telltale Series
2017
Est. copies
≈ 366k–595k
SteamSpy 500k–1M
Est. revenue
$1.5M–$4.1M after Steam's cut $2.7M–$6.2M before the cut
$14.99
11k reviews
Very Positive
AdventureStory Rich
This Is the Police
2016
Est. copies
≈ 467k–758k
SteamSpy 500k–1M
Est. revenue
$1.9M–$5.2M after Steam's cut $3.5M–$8.0M before the cut
$14.99
11k reviews
Very Positive
StrategyManagement
Heavy Rain
2020
Est. copies
≈ 768k–1.2M
2.0x vs typical
SteamSpy 500k–1M
Est. revenue
$4.2M–$11.4M after Steam's cut $7.7M–$17.5M before the cut
$19.99
31k reviews
Very Positive
Choices MatterStory Rich

Sizing up your own game? See what its genre can realistically do before you build it.