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wishvane

How many copies did kallio sell?

Estimated copies sold
≈ 25–40
$7–$18 after Steam's cut $12–$28 before the cut
from 1 reviews (1 user reviews)
Thin evidence: 1 review. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left kallio out and predicted the genre from its 8 similar games. Every figure here, including kallio's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1k–11k
best case 20k (DigDigDrill)
Games like kallio

The middle of these games

≈ 1k–11k copies

≈ $3k–$21k after Steam's cut

from ~109 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Mining (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: DigDigDrill at ≈ 15k–25k copies, ≈ $17k–$45k after Steam's cut.

What it took to get here
About half the games that made it here had over 18 reviews in their first month; the spread ran 7 to 136.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Mining (4 of 8) and Puzzle (4 of 8).
The winners
Winners here lead with Mining + Collectathon, priced around $4.
The era
The games you compared span 2017 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

100 hidden gnomes
2020
Est. copies
≈ 7k–12k
2.7x vs typical
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Est. revenue
$2k–$5k after Steam's cut $4k–$8k before the cut
$0.99
294 reviews
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CasualAdventure
Fossil Hunters
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AdventureIndie
Dragon Mine
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$612–$2k after Steam's cut $1k–$3k before the cut
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Precision PlatformerSide Scroller
Roody:2d
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Est. copies
≈ 1k–2k
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$5k–$13k after Steam's cut $9k–$20k before the cut
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48 reviews
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Early AccessAutomation
The soldier in the mine
2017
Est. copies
≈ 5k–8k
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$7k–$18k after Steam's cut $12k–$27k before the cut
$4.99
140 reviews
Mixed
Side ScrollerPuzzle-Platformer
Ad Fundum
2024
Est. copies
≈ 13k–21k
4.9x vs typical
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$25k–$68k after Steam's cut $46k–$104k before the cut
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MiningCollectathon
Super Ninja Miner
2023
Est. copies
≈ 595–967
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$817–$2k after Steam's cut $1k–$3k before the cut
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Side Scroller2D Platformer
DigDigDrill
2024
Est. copies
≈ 15k–25k
5.7x vs typical
SteamSpy 20k–50k
Est. revenue
$17k–$45k after Steam's cut $31k–$69k before the cut
$3.99
617 reviews
Very Positive
MiningCollectathon

Sizing up your own game? See what its genre can realistically do before you build it.