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wishvane

How many copies did Reach The Beat sell?

Estimated copies sold
≈ 74–121
$204–$550 after Steam's cut $370–$846 before the cut
from 3 reviews (3 user reviews)
Thin evidence: 3 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Reach The Beat out and predicted the genre from its 8 similar games. Every figure here, including Reach The Beat's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1k–5k
best case 289k (McOsu)
Games like Reach The Beat

The middle of these games

≈ 1k–5k copies

≈ $8k–$49k after Steam's cut

from ~83 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: McOsu at ≈ 220k–358k copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 31 reviews in their first month; the spread ran 1 to 304.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Rhythm (7 of 8) and Shooter (7 of 8).
The winners
Winners here lead with VR + Rhythm, priced around $30. The breakout hits carry On-Rails Shooter + Free to Play + Anime; a typical game here doesn't.
The era
The games you compared span 2017 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Metal: Hellsinger VR
2024
Est. copies
≈ 3k–5k
1.6x vs typical
SteamSpy under 20k
Est. revenue
$27k–$71k after Steam's cut $48k–$110k before the cut
$29.99
130 reviews
Mixed
AGAINST
2025
Est. copies
≈ 8k–13k
3.8x vs typical
SteamSpy under 20k
Est. revenue
$43k–$116k after Steam's cut $78k–$178k before the cut
$19.99
316 reviews
Mostly Positive
ShooterAction
Groove Gunner
2022
Est. copies
≈ 893–1k
SteamSpy under 20k
Est. revenue
$4k–$11k after Steam's cut $8k–$17k before the cut
$16.99
36 reviews
Positive
VRMusic
Pistol Whip
2019
Est. copies
≈ 118k–192k
50x vs typical
SteamSpy 200k–500k
Est. revenue
$977k–$2.6M after Steam's cut $1.8M–$4.0M before the cut
$29.99
4k reviews
Very Positive
VRAction
CYBRID
2021
Est. copies
≈ 4k–7k
2.0x vs typical
SteamSpy 50k–100k
Est. revenue
$17k–$46k after Steam's cut $31k–$71k before the cut
$14.99
169 reviews
Very Positive
Early AccessAction
McOsu
2017
Est. copies
≈ 220k–358k
77x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
6k reviews
Very Positive
RhythmFree to Play
Sugar Mess - Let's Play Jolly Battle
2024
Est. copies
≈ 744–1k
SteamSpy under 20k
Est. revenue
$3k–$8k after Steam's cut $6k–$13k before the cut
$14.99
30 reviews
Positive
AdventureAction
Electronic Universe
2021
Est. copies
≈ 694–1k
SteamSpy 20k–50k
Est. revenue
Free
Free
28 reviews
Positive
ActionShooter

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