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How many copies did Carpe Dino: Seize the Date sell?

Estimated copies sold
≈ 347–564
$476–$1k after Steam's cut $866–$2k before the cut
from 14 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Carpe Dino: Seize the Date out and predicted the genre from its 8 similar games. Every figure here, including Carpe Dino: Seize the Date's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3k–9k
best case 15k (My Cute Commissar)
Games like Carpe Dino: Seize the Date

The middle of these games

≈ 3k–9k copies

≈ $6k–$39k after Steam's cut

from ~161 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Best case: My Cute Commissar at ≈ 11k–18k copies, ≈ $6k–$16k after Steam's cut.

What it took to get here
About half the games that made it here had over 19 reviews in their first month; the spread ran 2 to 94.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Visual Novel (8 of 8) and Dating Sim (6 of 8).
The winners
Winners here lead with Match 3 + Puzzle, priced around $2.
The era
The games you compared span 2017 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Visual NovelLGBTQ+

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