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How many copies did Pharmacy Simulator sell?

Estimated copies sold
≈ 6k–10k
$17k–$47k after Steam's cut $32k–$72k before the cut
from 255 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Pharmacy Simulator out and predicted the genre from its 8 similar games. Every figure here, including Pharmacy Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 158k–2.2M
best case 3.2M (Supermarket Together)
Games like Pharmacy Simulator

The middle of these games

≈ 158k–2.2M copies

≈ $1.0M–$9.9M after Steam's cut

from ~13k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Supermarket Together at ≈ 2.4M–4.0M copies.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 474 to 69k.
The genre you'd be entering
Your set
Your set clusters on Immersive Sim (8 of 8) and Simulation (8 of 8).
The winners
Winners here lead with Simulation + Management.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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SimulationCooking

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