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How many copies did The Sims™ 2 Legacy Collection sell?

Estimated copies sold
≈ 124k–202k
$1.0M–$2.8M after Steam's cut $1.9M–$4.2M before the cut
from 5k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Sims™ 2 Legacy Collection out and predicted the genre from its 8 similar games. Every figure here, including The Sims™ 2 Legacy Collection's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 919k–1.8M
best case 6.5M (The Sims™ 4)
Games like The Sims™ 2 Legacy Collection

The middle of these games

≈ 919k–1.8M copies

≈ $12.3M–$17.9M after Steam's cut

from ~33k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: The Sims™ 4 at ≈ 5.0M–8.0M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 15k reviews in their first month; the spread ran 953 to 20k.
The genre you'd be entering
Your set
Your set clusters on Life Sim (8 of 8) and Simulation (6 of 8).
The winners
Winners here lead with Life Sim + Character Customization. The breakout hits carry Free to Play + Romance + Singleplayer; a typical game here doesn't.
The era
The games you compared span 2011 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

The Sims™ 4
2020
Est. copies
≈ 5.0M–8.0M
6.1x vs typical
SteamSpy 10M–20M
Est. revenue
Free
Free
200k reviews
Very Positive
Life SimCharacter Customization
Mon Bazou
2025
Est. copies
≈ 512k–831k
SteamSpy 200k–500k
Est. revenue
$2.2M–$6.0M after Steam's cut $4.1M–$9.3M before the cut
$15.99
21k reviews
Overwhelmingly Positive
Early AccessAutomobile Sim
Coral Island
2023
Est. copies
≈ 682k–1.1M
SteamSpy 500k–1M
Est. revenue
$5.6M–$15.1M after Steam's cut $10.2M–$23.3M before the cut
$29.99
27k reviews
Very Positive
Farming SimLife Sim
My Time at Portia
2019
Est. copies
≈ 1.3M–2.1M
SteamSpy 1M–2M
Est. revenue
$10.5M–$28.3M after Steam's cut $19.1M–$43.5M before the cut
$29.99
44k reviews
Very Positive
Life SimRPG
WorldBox - God Simulator
2021
Est. copies
≈ 1.4M–2.3M
1.7x vs typical
SteamSpy 1M–2M
Est. revenue
$7.7M–$20.6M after Steam's cut $14.0M–$31.8M before the cut
$19.99
56k reviews
Overwhelmingly Positive
SandboxGod Game
inZOI
2025
Est. copies
≈ 807k–1.3M
SteamSpy 1M–2M
Est. revenue
$8.9M–$23.9M after Steam's cut $16.1M–$36.7M before the cut
$39.99
33k reviews
Mostly Positive
Life SimCharacter Customization
My Time at Sandrock
2023
Est. copies
≈ 718k–1.2M
SteamSpy 500k–1M
Est. revenue
$7.9M–$21.2M after Steam's cut $14.4M–$32.7M before the cut
$39.99
29k reviews
Very Positive
Life SimBuilding
The Sims™ 3
2011
Est. copies
≈ 2.2M–3.5M
SteamSpy 2M–5M
Est. revenue
$11.9M–$32.1M after Steam's cut $21.7M–$49.3M before the cut
$19.99
34k reviews
Very Positive
Life SimSimulation

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