Sign in
wishvane

How many copies did Chef Life: A Restaurant Simulator sell?

Estimated copies sold
≈ 69k–113k
$571k–$1.5M after Steam's cut $1.0M–$2.4M before the cut
from 3k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Chef Life: A Restaurant Simulator out and predicted the genre from its 8 similar games. Every figure here, including Chef Life: A Restaurant Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 57k–88k
best case 402k (Hello Kitty Island Adventure)
Games like Chef Life: A Restaurant Simulator

The middle of these games

≈ 57k–88k copies

≈ $195k–$573k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Hello Kitty Island Adventure at ≈ 306k–497k copies, ≈ $3.4M–$9.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 318 to 8k.
The genre you'd be entering
Your set
Your set clusters on Cooking (6 of 8) and Simulation (6 of 8).
The winners
Winners here lead with Simulation, priced around $18. The breakout hits carry Multiplayer; a typical game here doesn't.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Fast Food Simulator
2024
Est. copies
≈ 241k–392k
4.3x vs typical
SteamSpy 200k–500k
Est. revenue
$994k–$2.7M after Steam's cut $1.8M–$4.1M before the cut
$14.99
10k reviews
Very Positive
SimulationOnline Co-Op
TasteMaker
2023
Est. copies
≈ 32k–52k
SteamSpy 100k–200k
Est. revenue
$106k–$285k after Steam's cut $193k–$438k before the cut
$11.99
1k reviews
Very Positive
ManagementSandbox
Hello Kitty Island Adventure
2025
Est. copies
≈ 306k–497k
5.4x vs typical
SteamSpy 100k–200k
Est. revenue
$3.4M–$9.0M after Steam's cut $6.1M–$13.9M before the cut
$39.99
12k reviews
Very Positive
CozyOpen World
Kebab Chefs! - Restaurant Simulator
2026
Est. copies
≈ 200k–325k
3.5x vs typical
SteamSpy 200k–500k
Est. revenue
$991k–$2.7M after Steam's cut $1.8M–$4.1M before the cut
$17.99
8k reviews
Very Positive
Early AccessMultiplayer
Sword and Fairy Inn 2
2022
Est. copies
≈ 56k–92k
SteamSpy 100k–200k
Est. revenue
$311k–$835k after Steam's cut $565k–$1.3M before the cut
$19.99
2k reviews
Mixed
CasualSimulation
Cooking Simulator VR
2021
Est. copies
≈ 43k–70k
SteamSpy 100k–200k
Est. revenue
$237k–$636k after Steam's cut $430k–$979k before the cut
$19.99
2k reviews
Mostly Positive
Kiosk
2025
Est. copies
≈ 71k–115k
SteamSpy 20k–50k
Est. revenue
$78k–$209k after Steam's cut $141k–$321k before the cut
$3.99
3k reviews
Very Positive
HorrorCooking
Chef RPG
2024
Est. copies
≈ 67k–109k
SteamSpy 100k–200k
Est. revenue
$370k–$996k after Steam's cut $673k–$1.5M before the cut
$19.99
3k reviews
Very Positive
Early AccessRPG

Sizing up your own game? See what its genre can realistically do before you build it.