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How many copies did Loot Hero DX sell?

Estimated copies sold
≈ 74k–121k
$61k–$164k after Steam's cut $111k–$252k before the cut
from 2k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Loot Hero DX out and predicted the genre from its 8 similar games. Every figure here, including Loot Hero DX's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 60k–111k
best case 8.6M (Vampire Survivors)
Games like Loot Hero DX

The middle of these games

≈ 60k–111k copies

≈ $108k–$374k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Action Roguelike (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Vampire Survivors at ≈ 6.6M–10.7M copies, ≈ $9.0M–$24.2M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 180 to 129k.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (4 of 8) and Auto Battler (4 of 8).
The winners
Winners here lead with Action Roguelike + Bullet Hell, priced around $5. The breakout hits carry Vampire + Bullet Hell + Indie; a typical game here doesn't.
The era
The games you compared span 2015 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Tap Heroes
2015
Est. copies
≈ 67k–109k
SteamSpy 200k–500k
Est. revenue
$55k–$148k after Steam's cut $100k–$228k before the cut
$2.99
1k reviews
Mostly Positive
Tactical RPGClicker
Vampire Survivors
2022
Est. copies
≈ 6.6M–10.7M
121x vs typical
SteamSpy 5M–10M
Est. revenue
$9.0M–$24.2M after Steam's cut $16.4M–$37.3M before the cut
$4.99
265k reviews
Overwhelmingly Positive
Action RoguelikeBullet Hell
Nomad Survival
2022
Est. copies
≈ 54k–88k
SteamSpy 200k–500k
Est. revenue
$74k–$200k after Steam's cut $135k–$308k before the cut
$4.99
2k reviews
Very Positive
Action RoguelikeBullet Hell
Warpips
2022
Est. copies
≈ 128k–209k
2.4x vs typical
SteamSpy 100k–200k
Est. revenue
$600k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
$16.99
5k reviews
Very Positive
StrategyTower Defense
Heretic's Fork
2023
Est. copies
≈ 102k–166k
1.9x vs typical
SteamSpy 200k–500k
Est. revenue
$280k–$753k after Steam's cut $509k–$1.2M before the cut
$9.99
4k reviews
Very Positive
Talented
2024
Est. copies
≈ 37k–61k
SteamSpy 20k–50k
Est. revenue
$62k–$165k after Steam's cut $112k–$254k before the cut
$5.99
2k reviews
Very Positive
Action RoguelikePixel Graphics
Mini Healer
2020
Est. copies
≈ 57k–93k
SteamSpy 200k–500k
Est. revenue
$125k–$337k after Steam's cut $228k–$519k before the cut
$7.99
2k reviews
Very Positive
Party-Based RPGLoot
Just King
2023
Est. copies
≈ 37k–60k
SteamSpy 20k–50k
Est. revenue
$51k–$136k after Steam's cut $92k–$210k before the cut
$4.99
1k reviews
Very Positive
Rogue-liteStrategy

Sizing up your own game? See what its genre can realistically do before you build it.