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wishvane

How many copies did Beasties of Greenhollow sell?

Estimated copies sold
≈ 174–282
$239–$640 after Steam's cut $434–$985 before the cut
from 7 reviews (7 user reviews)
Thin evidence: 7 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Beasties of Greenhollow out and predicted the genre from its 8 similar games. Every figure here, including Beasties of Greenhollow's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 505–2k
best case 3k (Howl)
Games like Beasties of Greenhollow

The middle of these games

≈ 505–2k copies

≈ $2k–$5k after Steam's cut

from ~31 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Best case: Howl at ≈ 2k–3k copies, ≈ $6k–$15k after Steam's cut.

What it took to get here
About half the games that made it here had over 8 reviews in their first month; the spread ran 1 to 64.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Puzzle (7 of 8) and Turn-Based Strategy (7 of 8).
The winners
Winners here lead with Turn-Based Strategy + Puzzle, priced around $10.
The era
Only 1 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Howl
2023
Est. copies
≈ 2k–3k
2.6x vs typical
SteamSpy 500k–1M
Est. revenue
$6k–$15k after Steam's cut $10k–$23k before the cut
$9.99
81 reviews
Very Positive
Turn-Based StrategyStrategy
Ragnarok Chess
2021
Est. copies
≈ 918–1k
SteamSpy 50k–100k
Est. revenue
$502–$1k after Steam's cut $913–$2k before the cut
$1.99
37 reviews
Mixed
SportsMythology
Curses of Tarot
2022
Est. copies
≈ 149–242
SteamSpy under 20k
Est. revenue
$245–$660 after Steam's cut $446–$1k before the cut
$5.99
6 reviews
6 user reviews
Card GameSolitaire
Chess Knights: Viking Lands
2020
Est. copies
≈ 2k–3k
2.3x vs typical
SteamSpy 50k–100k
Est. revenue
$1k–$4k after Steam's cut $3k–$6k before the cut
$2.99
71 reviews
Very Positive
12 Labours of Hercules XIII: Wonder-ful Builder
2022
Est. copies
≈ 347–564
SteamSpy 20k–50k
Est. revenue
$1k–$3k after Steam's cut $2k–$5k before the cut
$11.99
14 reviews
Positive
StrategyTime Management
12 Labours of Hercules XII: Timeless Adventure
2021
Est. copies
≈ 620–1k
SteamSpy under 20k
Est. revenue
$2k–$5k after Steam's cut $4k–$8k before the cut
$11.99
25 reviews
Positive
CasualAdventure
12 Labours of Hercules XIV: Message in a Bottle
2022
Est. copies
≈ 397–645
SteamSpy under 20k
Est. revenue
$1k–$4k after Steam's cut $2k–$5k before the cut
$11.99
16 reviews
Positive
AdventureCasual
Vinecard
2025
Est. copies
≈ 2k–3k
2.4x vs typical
SteamSpy 100k–200k
Est. revenue
$5k–$14k after Steam's cut $9k–$21k before the cut
$9.99
74 reviews
Very Positive
Replay ValueStrategy

Sizing up your own game? See what its genre can realistically do before you build it.