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How many copies did Kimi no Hitomi ni Hit Me sell?

Estimated copies sold
≈ 12k–20k
$99k–$267k after Steam's cut $181k–$411k before the cut
from 486 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Kimi no Hitomi ni Hit Me out and predicted the genre from its 8 similar games. Every figure here, including Kimi no Hitomi ni Hit Me's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 315k–798k
best case 2.0M (The Hungry Lamb: Traveling in the Late Ming Dynasty)
Games like Kimi no Hitomi ni Hit Me

The middle of these games

≈ 315k–798k copies

≈ $739k–$4.0M after Steam's cut

from ~14k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: The Hungry Lamb: Traveling in the Late Ming Dynasty at ≈ 1.5M–2.4M copies, ≈ $4.1M–$11.0M after Steam's cut.

What it took to get here
About half the games that made it here had over 3k reviews in their first month; the spread ran 416 to 13k.
The genre you'd be entering
Your set
Your set clusters on Visual Novel (8 of 8) and Dating Sim (6 of 8).
The winners
Winners here lead with Visual Novel + Historical, priced around $10.
The era
Only 2 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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SimulationDating Sim

Sizing up your own game? See what its genre can realistically do before you build it.