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How many copies did GemCraft - Chasing Shadows sell?

Estimated copies sold
≈ 214k–348k
$589k–$1.6M after Steam's cut $1.1M–$2.4M before the cut
from 4k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left GemCraft - Chasing Shadows out and predicted the genre from its 8 similar games. Every figure here, including GemCraft - Chasing Shadows's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 35k–91k
best case 93k (GemCraft - Frostborn Wrath)
Games like GemCraft - Chasing Shadows

The middle of these games

≈ 35k–91k copies

≈ $274k–$476k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: GemCraft - Frostborn Wrath at ≈ 71k–116k copies, ≈ $254k–$683k after Steam's cut.

What it took to get here
About half the games that made it here had over 855 reviews in their first month; the spread ran 279 to 2k.
The genre you'd be entering
Your set
Your set clusters on Tower Defense (8 of 8) and Top-Down (3 of 8).
The winners
Winners here lead with Tower Defense + RTS, priced around $13.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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1.7x vs typical
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1.9x vs typical
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Tower DefenseStrategy

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