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How many copies did Isle of Arrows sell?

Estimated copies sold
≈ 27k–44k
$98k–$262k after Steam's cut $178k–$404k before the cut
from 1k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Isle of Arrows out and predicted the genre from its 8 similar games. Every figure here, including Isle of Arrows's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 838–18k
best case 38k (Yokai Art: Night Parade of One Hundred Demons)
Games like Isle of Arrows

The middle of these games

≈ 838–18k copies

≈ $844–$57k after Steam's cut

from ~75 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Yokai Art: Night Parade of One Hundred Demons at ≈ 29k–48k copies, ≈ $56k–$151k after Steam's cut.

What it took to get here
About half the games that made it here had over 36 reviews in their first month; the spread ran 5 to 839.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Tower Defense (8 of 8) and Puzzle (4 of 8).
The winners
Winners here lead with Sexual Content + Rogue-lite, priced around $7.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Tower DefenseStrategy

Sizing up your own game? See what its genre can realistically do before you build it.