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How many copies did Exodus: Creepy Time sell?

Estimated copies sold
≈ 471–766
$1k–$3k after Steam's cut $2k–$4k before the cut
from 19 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Exodus: Creepy Time out and predicted the genre from its 8 similar games. Every figure here, including Exodus: Creepy Time's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 98–228
best case 1.4M (ROUNDS)
Games like Exodus: Creepy Time

The middle of these games

≈ 98–228 copies

≈ $47–$298 after Steam's cut

from ~4 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Arcade (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: ROUNDS at ≈ 1.1M–1.8M copies, ≈ $1.8M–$4.9M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
The games that made it here had under 6k reviews in their first month.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Arcade (4 of 8) and Auto Battler (4 of 8).
The winners
Winners here lead with Beat 'em up + Fighting, priced around $6. The breakout hits carry Action + Fighting + Local Multiplayer; a typical game here doesn't.
The era
The games you compared span 2015 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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