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How many copies did Dead War Rise of Combat sell?

Estimated copies sold
≈ 99–161
from 4 reviews (4 user reviews)
Thin evidence: 4 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Dead War Rise of Combat out and predicted the genre from its 8 similar games. Every figure here, including Dead War Rise of Combat's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 635–977
best case 3k (FIREGROUND Modern War)
Games like Dead War Rise of Combat

The middle of these games

≈ 635–977 copies

≈ $275–$903 after Steam's cut

from ~24 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Best case: FIREGROUND Modern War at ≈ 2k–4k copies, ≈ $3k–$8k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
The games that made it here had under 16 reviews in their first month.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Arena Shooter (7 of 8) and FPS (7 of 8).
The winners
Winners here lead with Exploration + Arena Shooter, priced around $5. The breakout hits carry Exploration + Third-Person Shooter + Flight; a typical game here doesn't.
The era
None of the games you compared shipped in the last two years; the newest is from 2023. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.