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How many copies did Stick Infinite Kingdom sell?

Estimated copies sold
≈ 1k–2k
$4k–$10k after Steam's cut $7k–$16k before the cut
from 56 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Stick Infinite Kingdom out and predicted the genre from its 8 similar games. Every figure here, including Stick Infinite Kingdom's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 25k–45k
best case 345k (Age of Darkness: Final Stand)
Games like Stick Infinite Kingdom

The middle of these games

≈ 25k–45k copies

≈ $94k–$233k after Steam's cut

from ~602 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Age of Darkness: Final Stand at ≈ 263k–428k copies, ≈ $2.0M–$5.4M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 181 reviews in their first month; the spread ran 109 to 9k.
The genre you'd be entering
Your set
Your set clusters on RTS (8 of 8) and Tower Defense (6 of 8).
The winners
Winners here lead with Tower Defense + Action RTS, priced around $28. The breakout hits carry Dark Fantasy + PvE + 3D; a typical game here doesn't.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Age of Darkness: Final Stand
2025
Est. copies
≈ 263k–428k
18x vs typical
SteamSpy 200k–500k
Est. revenue
$2.0M–$5.4M after Steam's cut $3.7M–$8.4M before the cut
$27.99
11k reviews
Mostly Positive
Tower DefenseAction RTS
Frontline Crisis
2024
Est. copies
≈ 10k–16k
SteamSpy 20k–50k
Est. revenue
$16k–$43k after Steam's cut $29k–$66k before the cut
$5.99
393 reviews
Very Positive
Tower DefenseTop-Down Shooter
Multiwinia
2008
Est. copies
≈ 38k–62k
SteamSpy 50k–100k
Est. revenue
$125k–$337k after Steam's cut $228k–$519k before the cut
$11.99
602 reviews
Very Positive
RTSStrategy
From Glory To Goo
2024
Est. copies
≈ 44k–72k
3.0x vs typical
SteamSpy 50k–100k
Est. revenue
$146k–$393k after Steam's cut $266k–$604k before the cut
$11.99
2k reviews
Overwhelmingly Positive
Base-BuildingColony Sim
Tower Factory
2024
Est. copies
≈ 31k–50k
2.1x vs typical
SteamSpy 20k–50k
Est. revenue
$127k–$343k after Steam's cut $232k–$527k before the cut
$14.99
1k reviews
Very Positive
Early AccessAutomation
Cosmic Trip
2017
Est. copies
≈ 18k–29k
SteamSpy 20k–50k
Est. revenue
$99k–$267k after Steam's cut $181k–$411k before the cut
$19.99
525 reviews
Very Positive
VRSingleplayer
OTTTD
2014
Est. copies
≈ 20k–33k
SteamSpy 20k–50k
Est. revenue
$44k–$119k after Steam's cut $81k–$183k before the cut
$7.99
360 reviews
Mostly Positive
Tower DefenseAction RTS
Attack on Toys
2021
Est. copies
≈ 30k–49k
2.0x vs typical
SteamSpy 50k–100k
Est. revenue
$58k–$155k after Steam's cut $105k–$239k before the cut
$6.99
1k reviews
Very Positive
Early AccessAction RTS

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