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How many copies did Yu-Gi-Oh! EARLY DAYS COLLECTION sell?

Estimated copies sold
≈ 13k–21k
$175k–$469k after Steam's cut $317k–$722k before the cut
from 512 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Yu-Gi-Oh! EARLY DAYS COLLECTION out and predicted the genre from its 8 similar games. Every figure here, including Yu-Gi-Oh! EARLY DAYS COLLECTION's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 80k–89k
best case 179k (Ratropolis)
Games like Yu-Gi-Oh! EARLY DAYS COLLECTION

The middle of these games

≈ 80k–89k copies

≈ $493k–$566k after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Ratropolis at ≈ 137k–222k copies, ≈ $676k–$1.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 340 to 4k.
The genre you'd be entering
Your set
Your set clusters on Card Game (8 of 8) and Card Battler (6 of 8).
The winners
Winners here lead with Simulation + Card Game, priced around $20. The breakout hits carry Simulation; a typical game here doesn't.
The era
The games you compared span 2016 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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1.5x vs typical
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Yu-Gi-Oh! Legacy of the Duelist : Link Evolution
2020
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1.9x vs typical
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2016
Est. copies
≈ 209k–340k
1.9x vs typical
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Est. revenue
$1.2M–$3.1M after Steam's cut $2.1M–$4.8M before the cut
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Card GameCard Battler
Ratropolis
2020
Est. copies
≈ 137k–222k
2.1x vs typical
SteamSpy 200k–500k
Est. revenue
$676k–$1.8M after Steam's cut $1.2M–$2.8M before the cut
$17.99
6k reviews
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Menace from the Deep
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Sizing up your own game? See what its genre can realistically do before you build it.