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How many copies did Date Warp sell?

Estimated copies sold
≈ 10k–16k
$27k–$74k after Steam's cut $50k–$113k before the cut
from 178 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Date Warp out and predicted the genre from its 8 similar games. Every figure here, including Date Warp's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 236k–321k
best case 2.1M (VA-11 Hall-A: Cyberpunk Bartender Action)
Games like Date Warp

The middle of these games

≈ 236k–321k copies

≈ $1.6M–$2.9M after Steam's cut

from ~7k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: VA-11 Hall-A: Cyberpunk Bartender Action at ≈ 1.6M–2.6M copies, ≈ $6.6M–$17.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 595 reviews in their first month; the spread ran 505 to 2k.
The genre you'd be entering
Your set
Your set clusters on Story Rich (6 of 8) and Female Protagonist (5 of 8).
The winners
Winners here lead with Cyberpunk + Visual Novel, priced around $15. The breakout hits carry Cyberpunk + Pixel Graphics + Dystopian ; a typical game here doesn't.
The era
The games you compared span 2015 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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