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wishvane

How many copies did WILL: A Wonderful World / WILL:美好世界 sell?

Estimated copies sold
≈ 189k–306k
$777k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
from 5k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left WILL: A Wonderful World / WILL:美好世界 out and predicted the genre from its 8 similar games. Every figure here, including WILL: A Wonderful World / WILL:美好世界's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.9M–4.5M
best case 4.9M (Disco Elysium - The Final Cut)
Games like WILL: A Wonderful World / WILL:美好世界

The middle of these games

≈ 1.9M–4.5M copies

≈ $7.4M–$17.5M after Steam's cut

from ~49k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Disco Elysium - The Final Cut at ≈ 3.8M–6.1M copies, ≈ $41.3M–$111.1M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Choices Matter (5 of 8) and Story Rich (5 of 8).
The winners
Winners here lead with Story Rich + Choices Matter, priced around $40. The breakout hits carry Isometric + Atmospheric + RPG; a typical game here doesn't.
The era
The games you compared span 2012 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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1.6x vs typical
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