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How big is Gear Up?

Estimated owners
≈ 407k–661k
from 8k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Gear Up out and predicted the genre from its 8 similar games. Every figure here, including Gear Up's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.1M–2.1M
best case 103.6M (Team Fortress 2)
Games like Gear Up

The middle of these games

≈ 1.1M–2.1M copies

≈ $9.7M–$13.1M after Steam's cut

from ~39k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Building (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Team Fortress 2 at ≈ 79.0M–128.3M copies. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Building (3 of 8) and Robots (3 of 8).
The winners
Winners here lead with Hero Shooter + FPS. The breakout hits carry Hero Shooter + Class-Based + Team-Based; a typical game here doesn't.
The era
The games you compared span 2007 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Robocraft
2017
Est. copies
≈ 4.0M–6.6M
3.0x vs typical
SteamSpy 5M–10M
Est. revenue
Free
Free
117k reviews
Mostly Positive
Free to PlayRobots
Call of Duty®: Black Ops III
2015
Est. copies
≈ 309k–502k
SteamSpy under 20k
Est. revenue
$5.1M–$13.7M after Steam's cut $9.3M–$21.1M before the cut
$59.99
6k reviews
Mostly Negative
MultiplayerFPS
Besiege
2020
Est. copies
≈ 1.3M–2.1M
SteamSpy 1M–2M
Est. revenue
$5.4M–$14.6M after Steam's cut $9.9M–$22.5M before the cut
$14.99
53k reviews
Overwhelmingly Positive
SimulationSandbox
Trailmakers
2019
Est. copies
≈ 1.1M–1.8M
SteamSpy 1M–2M
Est. revenue
$7.7M–$20.6M after Steam's cut $13.9M–$31.6M before the cut
$24.99
39k reviews
Very Positive
SpaceAction
Team Fortress 2
2007
Est. copies
≈ 79.0M–128.3M
32x vs typical
SteamSpy 50M–100M
Est. revenue
Free
Free
1.2M reviews
Very Positive
Free to PlayHero Shooter
The Talos Principle
2014
Est. copies
≈ 1.8M–3.0M
SteamSpy 1M–2M
Est. revenue
$15.3M–$41.0M after Steam's cut $27.7M–$63.1M before the cut
$29.99
33k reviews
Overwhelmingly Positive
PuzzlePhilosophical
TerraTech
2018
Est. copies
≈ 758k–1.2M
SteamSpy 500k–1M
Est. revenue
$5.2M–$14.0M after Steam's cut $9.5M–$21.5M before the cut
$24.99
25k reviews
Very Positive
BuildingSandbox
Clone Drone in the Danger Zone
2021
Est. copies
≈ 974k–1.6M
SteamSpy 1M–2M
Est. revenue
$5.4M–$14.4M after Steam's cut $9.7M–$22.2M before the cut
$19.99
39k reviews
Overwhelmingly Positive
RobotsAction

Sizing up your own game? See what its genre can realistically do before you build it.