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How many copies did Puppet Team sell?

Estimated copies sold
≈ 3k–5k
$5k–$12k after Steam's cut $8k–$19k before the cut
from 134 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Puppet Team out and predicted the genre from its 8 similar games. Every figure here, including Puppet Team's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 117k–404k
best case 538k (Mirror's Edge™ Catalyst)
Games like Puppet Team

The middle of these games

≈ 117k–404k copies

≈ $563k–$3.5M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Mirror's Edge™ Catalyst at ≈ 410k–666k copies, ≈ $2.3M–$6.1M after Steam's cut.

What it took to get here
About half the games that made it here had over 3k reviews in their first month; the spread ran 12 to 6k.
The genre you'd be entering
Your set
Your set clusters on 3D Platformer (7 of 8) and Parkour (4 of 8).
The winners
Winners here lead with Parkour + Female Protagonist, priced around $20.
The era
The games you compared span 2016 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Mirror's Edge™ Catalyst
2020
Est. copies
≈ 410k–666k
4.8x vs typical
SteamSpy 500k–1M
Est. revenue
$2.3M–$6.1M after Steam's cut $4.1M–$9.3M before the cut
$19.99
17k reviews
Mostly Positive
ParkourFemale Protagonist
SEUM: Speedrunners from Hell
2016
Est. copies
≈ 127k–207k
SteamSpy 200k–500k
Est. revenue
$525k–$1.4M after Steam's cut $954k–$2.2M before the cut
$14.99
3k reviews
Very Positive
3D PlatformerParkour
FrostRunner
2019
Est. copies
≈ 98k–160k
SteamSpy 200k–500k
Est. revenue
Free
Free
3k reviews
Very Positive
Free to PlayParkour
Naginata
2020
Est. copies
≈ 769–1k
too small to compare
SteamSpy 20k–50k
Est. revenue
$2k–$5k after Steam's cut $3k–$7k before the cut
$7.99
31 reviews
Mostly Positive
Action RoguelikeSide Scroller
ALTF4
2021
Est. copies
≈ 268k–435k
3.2x vs typical
SteamSpy 200k–500k
Est. revenue
$220k–$592k after Steam's cut $401k–$911k before the cut
$2.99
11k reviews
Mostly Positive
RunnerPhysics
Bounty game
2022
Est. copies
≈ 80k–129k
SteamSpy 200k–500k
Est. revenue
Free
Free
3k reviews
Mostly Positive
SurvivalBattle Royale
Phantom Abyss
2024
Est. copies
≈ 56k–90k
SteamSpy 200k–500k
Est. revenue
$305k–$820k after Steam's cut $555k–$1.3M before the cut
$19.99
2k reviews
Very Positive
ActionAdventure
Haste
2025
Est. copies
≈ 347k–564k
4.1x vs typical
SteamSpy 100k–200k
Est. revenue
$1.9M–$5.1M after Steam's cut $3.5M–$7.9M before the cut
$19.99
14k reviews
Very Positive
Fast-PacedAction

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