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How many copies did Lightracer: For Judge sell?

Estimated copies sold
≈ 12k–20k
$34k–$92k after Steam's cut $62k–$141k before the cut
from 500 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Lightracer: For Judge out and predicted the genre from its 8 similar games. Every figure here, including Lightracer: For Judge's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 292k–416k
best case 666k (Her Story)
Games like Lightracer: For Judge

The middle of these games

≈ 292k–416k copies

≈ $1.8M–$2.3M after Steam's cut

from ~9k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Life Sim (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Her Story at ≈ 507k–824k copies, ≈ $1.4M–$3.7M after Steam's cut.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 523 to 7k.
The genre you'd be entering
Your set
Your set clusters on Life Sim (4 of 8) and Simulation (4 of 8).
The winners
Winners here lead with Investigation + Typing, priced around $10.
The era
The games you compared span 2015 to 2026, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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