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How many copies did Daemonologie sell?

Estimated copies sold
≈ 18k–29k
$15k–$40k after Steam's cut $27k–$62k before the cut
from 731 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Daemonologie out and predicted the genre from its 8 similar games. Every figure here, including Daemonologie's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 327k–569k
best case 655k (The Test)
Games like Daemonologie

The middle of these games

≈ 327k–569k copies

≈ $830k–$3.2M after Steam's cut

from ~9k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: The Test at ≈ 499k–811k copies, ≈ $273k–$734k after Steam's cut.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 449 to 3k.
The genre you'd be entering
Your set
Your set clusters on Story Rich (8 of 8) and Choices Matter (4 of 8).
The winners
Winners here lead with Choose Your Own Adventure + Simulation, priced around $2.
The era
The games you compared span 2014 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

The Test: Hypothesis Rising
2020
Est. copies
≈ 147k–239k
SteamSpy 20k–50k
Est. revenue
$80k–$216k after Steam's cut $146k–$332k before the cut
$1.99
6k reviews
Overwhelmingly Positive
SimulationMultiple Endings
Call of Cthulhu®
2018
Est. copies
≈ 421k–685k
1.5x vs typical
SteamSpy 1M–2M
Est. revenue
$2.3M–$6.2M after Steam's cut $4.2M–$9.6M before the cut
$19.99
14k reviews
Mostly Positive
LovecraftianHorror
The Test
2020
Est. copies
≈ 499k–811k
2.2x vs typical
SteamSpy 500k–1M
Est. revenue
$273k–$734k after Steam's cut $497k–$1.1M before the cut
$1.99
20k reviews
Overwhelmingly Positive
Choose Your Own AdventureSimulation
Breakout 13
2023
Est. copies
≈ 185k–301k
SteamSpy 500k–1M
Est. revenue
$509k–$1.4M after Steam's cut $926k–$2.1M before the cut
$9.99
7k reviews
Very Positive
FMVInteractive Fiction
AI: The Somnium Files
2019
Est. copies
≈ 270k–439k
SteamSpy 200k–500k
Est. revenue
$1.5M–$4.0M after Steam's cut $2.7M–$6.1M before the cut
$19.99
9k reviews
Very Positive
Visual NovelAnime
Fahrenheit: Indigo Prophecy Remastered
2015
Est. copies
≈ 429k–697k
SteamSpy 200k–500k
Est. revenue
$1.2M–$3.2M after Steam's cut $2.1M–$4.9M before the cut
$9.99
9k reviews
Mostly Positive
Story RichQuick-Time Events
Batman: The Enemy Within - The Telltale Series
2017
Est. copies
≈ 366k–595k
SteamSpy 500k–1M
Est. revenue
$1.5M–$4.1M after Steam's cut $2.7M–$6.2M before the cut
$14.99
11k reviews
Very Positive
AdventureStory Rich
Sherlock Holmes: Crimes and Punishments
2014
Est. copies
≈ 447k–726k
SteamSpy 200k–500k
Est. revenue
$3.7M–$9.9M after Steam's cut $6.7M–$15.2M before the cut
$29.99
8k reviews
Very Positive
DetectiveAdventure

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