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How many copies did ColdRidge sell?

Estimated copies sold
≈ 3k–5k
$8k–$22k after Steam's cut $15k–$34k before the cut
from 121 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left ColdRidge out and predicted the genre from its 8 similar games. Every figure here, including ColdRidge's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 396k–2.9M
best case 4.8M (Inscryption)
Games like ColdRidge

The middle of these games

≈ 396k–2.9M copies

≈ $1.7M–$6.2M after Steam's cut

from ~20k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Horror (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Inscryption at ≈ 3.7M–6.0M copies, ≈ $20.2M–$54.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 11k reviews in their first month; the spread ran 54 to 20k.
The genre you'd be entering
Your set
Your set clusters on Horror (4 of 8) and Puzzle (4 of 8).
The winners
Winners here lead with Card Battler + Card Game, priced around $20.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.