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How many copies did Virus Rush + Hazard of the Ages sell?

Estimated copies sold
≈ 372–605
$1k–$3k after Steam's cut $2k–$5k before the cut
from 15 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Virus Rush + Hazard of the Ages out and predicted the genre from its 8 similar games. Every figure here, including Virus Rush + Hazard of the Ages's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 130–512
best case 885k (Titan Souls)
Games like Virus Rush + Hazard of the Ages

The middle of these games

≈ 130–512 copies

≈ $169–$697 after Steam's cut

from ~8 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Titan Souls at ≈ 674k–1.1M copies, ≈ $2.8M–$7.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
The games that made it here had under 429 reviews in their first month.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Boss Rush (7 of 8) and Souls-like (6 of 8).
The winners
Winners here lead with Souls-like + Boss Rush, priced around $17. The breakout hits carry Adventure + Action + Singleplayer; a typical game here doesn't.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Titan Souls
2015
Est. copies
≈ 674k–1.1M
1726x vs typical
SteamSpy 500k–1M
Est. revenue
$2.8M–$7.5M after Steam's cut $5.1M–$11.5M before the cut
$14.99
14k reviews
Mostly Positive
Souls-likePixel Graphics
NanoApostle
2024
Est. copies
≈ 32k–51k
160x vs typical
SteamSpy 20k–50k
Est. revenue
$174k–$468k after Steam's cut $317k–$720k before the cut
$19.99
1k reviews
Overwhelmingly Positive
ActionBoss Rush
Little Fire Girl Fights Final Boss / 小紅姐掉站终极Boss!
2024
Est. copies
≈ 25–40
SteamSpy under 20k
Est. revenue
$7–$18 after Steam's cut $12–$28 before the cut
$0.99
1 reviews
1 user reviews
Boss RushAction
Perish Song
2022
Est. copies
≈ 174–282
SteamSpy under 20k
Est. revenue
$382–$1k after Steam's cut $695–$2k before the cut
$7.99
7 reviews
7 user reviews
Action RoguelikeRoguevania
EVERCHAINED
2024
Est. copies
≈ 446–725
2.3x vs typical
SteamSpy under 20k
Est. revenue
$367–$986 after Steam's cut $667–$2k before the cut
$2.99
18 reviews
Positive
Boss RushAction
4 The Elements
2023
Est. copies
≈ 794–1k
4.0x vs typical
SteamSpy under 20k
Est. revenue
$2k–$5k after Steam's cut $3k–$7k before the cut
$7.99
32 reviews
Mostly Positive
Cadence
2024
Est. copies
≈ 74–121
SteamSpy under 20k
Est. revenue
$81–$220 after Steam's cut $148–$338 before the cut
$3.99
3 reviews
3 user reviews
BLOOD=BULLETS
2024
Est. copies
≈ 223–363
SteamSpy under 20k
Est. revenue
$122–$329 after Steam's cut $222–$506 before the cut
$1.99
9 reviews
9 user reviews
ActionBoss Rush

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