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How many copies did Cadence sell?

Estimated copies sold
≈ 74–121
$81–$220 after Steam's cut $148–$338 before the cut
from 3 reviews (3 user reviews)
Thin evidence: 3 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Cadence out and predicted the genre from its 8 similar games. Every figure here, including Cadence's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 38k–1.8M
best case 13.4M (Sekiro™: Shadows Die Twice - GOTY Edition)
Games like Cadence

The middle of these games

≈ 38k–1.8M copies

≈ $291k–$5.2M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: Sekiro™: Shadows Die Twice - GOTY Edition at ≈ 10.2M–16.6M copies, ≈ $168.6M–$453.2M after Steam's cut.

What it took to get here
About half the games that made it here had over 429 reviews in their first month; the spread ran 100 to 928.
The genre you'd be entering
Your set
Your set clusters on Souls-like (6 of 8) and Boss Rush (3 of 8).
The winners
Winners here lead with Souls-like + Ninja, priced around $60.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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